Glossary
3Dlabs Oxygen GVX420 User's Guide
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MIP-Mapping (for texture processing)
MIP-Mapping (for texture processing)
MIP-Mapping (for texture processing)
MIP-Mapping (for texture processing)
A feature that delivers photo-realistic images by wrapping 2D bitmaps around 3D objects closely matching
the texture to the object. MIP-Mapping allows different versions of a texture to be used for objects of
different sizes. It also enables faster performance as textures do not need to be scaled in real time.
Multiple Resolution Support
Multiple Resolution Support
Multiple Resolution Support
Multiple Resolution Support
The ability to support multiple resolutions on the screen.
OpenGL
OpenGL
OpenGL
OpenGL
The industry standard library of advanced 3D graphics functions developed by Silicon Graphics, Inc.
Perspective Correction
Perspective Correction
Perspective Correction
Perspective Correction
A function that allows an object to maintain its 3D textural features as it moves away from the viewer, into
the background.
Pipelining
Pipelining
Pipelining
Pipelining
A basic hardware tool for accelerating processes.
Pixel
Pixel
Pixel
Pixel
The smallest addressable element of a cathode ray tube display. More simply put, the individual dots that
make up the screen image.
Point Sampling
Point Sampling
Point Sampling
Point Sampling
The basic method of adding texture to an object. Point sampling does not include any filtering of textures.
RAMDAC
RAMDAC
RAMDAC
RAMDAC
The final component in the graphics subsystem that translates a digital image into an analog representation.
Rasterization
Rasterization
Rasterization
Rasterization
A method to fill in colors for all pixels bound by vertices.
Rendering
Rendering
Rendering
Rendering
The final and most rigorous stage in the 3D pipeline where an object undergoes shading, texturing, etc.
RISC
RISC
RISC
RISC
Reduced Instruction Set Computing.
SDRAM
SDRAM
SDRAM
SDRAM
Synchronous Dynamic Random Access Memory (SDRAM) is a cost-effective solution to improve bandwidth
to and from memory, resulting in increased graphics performance.
SGRAM
SGRAM
SGRAM
SGRAM
Synchronous Graphics Random Access Memory allows data to be written in a single operation, rather than a
(slower) sequence of operations. It also handles background and foreground image fills effectively.
SDTP
SDTP
SDTP
SDTP
Super Desktop Publishing. SDTP runs at 1600 x 1200.
Stencil Buffer
Stencil Buffer
Stencil Buffer
Stencil Buffer
Similar to stipple masking, the stencil buffer assists with the creation of transparent effects.
Stipple masking
Stipple masking
Stipple masking
Stipple masking
A technique that spatially creates transparent effects by rendering an object through various patterns.