FLASH CS3
User Guide
5
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Using ActionScript 3.0 Components
contains information on using and configuring ActionScript 3.0 components
in a Flash document.
Components
are reusable user interface elements such as buttons, menus, and so on, that you
can use in your own projects without having to create and script them yourself. Some components do not have a
visual presence, but instead help you store and manage data for your application. This document also contains
information about creating your own reusable components with ActionScript 3.0.
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Learning ActionScript 2.0 in Adobe Flash
provides a detailed description of the ActionScript 2.0 language, intended
for both new and more experienced scripters.
Learning ActionScript 2.0 in Adobe Flash
describes the basic
concepts of writing code, including which scripts you can use in Flash, when to use each type, how to use logic to
write code that makes decisions, how to make your Flash projects respond to user actions, and how to write
specific code to perform the most common tasks in Flash.
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The
ActionScript 2.0 Language Reference
includes dictionary-style entries for all of the actions, methods, and
properties in the ActionScript 2.0 application programming interface (API). This reference is a fast way to find
specific ActionScript terms to accomplish specific tasks. Each entry includes details of the term’s syntax and
functionality, as well as code examples.
•
Using ActionScript 2.0 Components
contains information on using and configuring components in a Flash
document.
Components
are reusable user interface elements such as buttons, menus, and so on, that you can use
in your own projects without having to create and script them yourself. Some components do not have a visual
presence, but instead help you store and manage data for your application. These documents also contain infor-
mation about creating your own reusable components with ActionScript.
•
ActionScript 2.0 Components Language Reference
includes dictionary-style entries for all of the methods and
properties that are available to each component included with Flash. You control the behavior of components with
these APIs. After you understand the basics of how to use components, this reference is a fast way to find specific
APIs that can help you accomplish specific tasks.
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Extending Flash
describes how to add functionality and automation to the Flash authoring tool with custom
JavaScript APIs created for that purpose.
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Getting Started with Flash Lite 2.x
provides an introduction to the process of developing content with Adobe®
Flash® Lite™ 2.x for delivery on mobile phones and devices. Flash Lite 2.x supports a subset of ActionScript 2.0.
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Developing Flash Lite 2.x Applications
provides techniques and guidelines for creating content and applications for
Flash Lite 2.x, the most current version of Adobe® Flash® Player designed for mobile phones and other devices.
Because Flash Lite 2.x supports different features than the desktop version of Flash Player, techniques for creating
content for Flash Lite are different from techniques for creating Flash desktop content.
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Introduction to Flash Lite 2.x ActionScript
describes in detail the ActionScript features available in Flash Lite 2.x
and explains how to accomplish common scripting tasks when using Flash Lite 2.x.
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Flash Lite 2.x ActionScript Language Reference
provides dictionary-style entries for all of the actions, methods, and
properties available in Flash Lite 2.x. Each entry includes the details of the term’s syntax and functionality, as well
as sample code.
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Getting Started with Flash Lite 1.x
provides an introduction to the process of developing content with Flash Lite
1.x for delivery on mobile phones and devices. Flash Lite 1.x supports a subset of ActionScript 1.0.
•
Developing Flash Lite 1.x Applications
provides techniques and guidelines for creating content and applications for
Flash Lite 1.x, the first version of Flash Player designed for mobile phones and other devices. Because Flash Lite
1.x supports different features than the desktop version of Flash Player, techniques for creating content for Flash
Lite 1.x are different from techniques for creating Flash desktop content.
•
Learning Flash Lite 1.x ActionScript
describes in detail the ActionScript features available in Flash Lite 1.0 and 1.1
and explains how to perform common scripting tasks when using Flash Lite 1.x.