FLASH CS3
User Guide
202
Break apart groups and objects
To separate groups, instances, and bitmaps into ungrouped, editable elements, you break them apart, which signifi-
cantly reduces the file size of imported graphics.
Although you can select Edit > Undo immediately after breaking apart a group or object, breaking apart is not
entirely reversible. It affects objects as follows:
•
Severs a symbol instance’s link to its master symbol
•
Discards all but the current frame in an animated symbol
•
Converts a bitmap to a fill
•
Places each character into a separate text block when applied to text blocks
•
Converts characters to outlines when applied to a single text character.
Do not confuse the Break Apart command with the Ungroup command. The Ungroup command separates grouped
objects, returning grouped elements to the state they were in before grouping. It does not break apart bitmaps,
instances, or type, or convert type to outlines.
1
Select the group, bitmap, or symbol to break apart.
2
Select Modify > Break Apart.
Note:
Breaking apart animated symbols, or groups in an interpolated animation is not recommended and might have
unpredictable results. Breaking apart complex symbols and large blocks of text can take a long time. You might need to
increase the application’s memory allocation to properly break apart complex objects.
See also
“Break text apart” on page 270
Transforming objects
Transforming objects
You can transform graphic objects, as well as groups, text blocks, and instances, by using the Free Transform tool or
the options in the Modify > Transform menu. Depending on the type of element you select, you can transform,
rotate, skew, scale, or distort the element. You can change or add to a selection during a transformation operation.
When you transform an object, group, text box, or instance, the Property inspector for that item displays any changes
made to the item’s dimensions or position.
A bounding box appears during transform operations that involve dragging. The bounding box is rectangular
(unless it was modified with the Distort command or the Envelope modifier) with its edges initially aligned parallel
to the edges of the Stage. Transformation handles are located on each corner and in the middle of each side. As you
drag, the bounding box previews the transformations.
Move, realign, change, and track the transformation point
During a transformation, a transformation point appears at the center of a selected element. The transformation
point is initially aligned with the object’s center point. You can move the transformation point, return it to its default
location, and move the default point of origin.