FLASH CS3
User Guide
339
3
Remove the deleted object’s instance name from the appropriate column in the Component inspector.
Configure a Fill In The Blank interaction
The Fill In The Blank interaction uses a question text field, a user entry text field, a control button, and a feedback
text field.
1
If you are not using a quiz template, place the learning interaction on the Stage. If you are using a quiz template,
select the frame on the Interactions layer that contains the Fill In The Blank interaction (Frame 3, if you did not add
or remove keyframes).
2
Break the movie clip apart (Modify > Break Apart), display the Component inspector, and type the interaction ID
and the question.
3
In the Component inspector, do one of the following to enter up to three possible correct answers:
•
Type the text for the responses that the user can enter that are considered correct responses. Select Correct to the
right of the correct responses.
•
To set up the interaction to accept all responses except those you type, enter the invalid responses in the list and
deselect Correct to the right of them. Select Other Responses to indicate that all other responses are correct.
4
Specify whether the matching responses are valid only if they match the case of the text you entered (by selecting
Case Sensitive) or if they are valid regardless of the capitalization the user enters (by deselecting Case Sensitive).
5
Specify whether the matching response must be an exact match. If you select Exact Match, a correct response
matches only if the user enters the text exactly as it appears in your response. With Exact Match deselected, an answer
is considered correct if it contains the correct word. For example, if the answer is zebra and the user enters
striped
zebra
, the answer is considered correct. This feature does not work if the correct answer is more than one word.
See also
“Configure a Learning Interaction component” on page 329