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8

Memory Operation

1.

Memory Locations

The AEA CK-2 has ten separate, variable length memory locations. The total memory length is
about 500 characters (the actual length is dependent on the length of the characters, the length
and number of pauses, etc.), which may be divided into the ten locations in any fashion. Each
memory location length is automatically adjusted during message loading.

2.

Memory loading

Two methods of memory loading are available, Real Time loading and Automatic character and
word space loading. In both modes memory loading does not begin until the first character is
started. This prevents the undesirable pause at the beginning of the message playback. Mes-
sages may also be loaded in semi-automatic (bug) mode.

Real Time Memory Loading

. To select Real Time loading, set the mode switch to LOAD (to-

ward the LED) and press [

*

][9] Select the message location desired, 0 through 9, and press the

location digit. Memory loading will begin with the first character and all pauses in sending will
be loaded as sent (pauses use memory space). When message loading is complete, press [#]
to terminate the message load.

Automatic Memory Loading

.  The  keyer  is  set  to  automatic  memory  load  on  turn-on.  If  real-

time load has been selected, automatic memory load may be re-selected by pressing 
when the mode switch is in the LOAD position.

In  automatic  message  loading,  a  pause  in  sending  longer  than  two  space  lengths  records  a
character space (three intra character spaces). If the pause is longer than five space length, a
word space is recorded (seven intra character spaces), loading then stops until the next charac-
ter is started.

To record a message, set the mode switch to LOAD, press the message location digit, key in
the message and terminate the message with the pound sign key [#].

Example: To store a message in memory location 5, set the mode switch to LOAD and press
5. Now enter the message with the key. IMPORTANT: After the message is entered press [#] to
signal the end of the message.

3.

Memory Erase

Power is supplied to the memory from the 13 V source, or the internal batteries (AA size). To
erase  one  of  the  memory  locations,  switch  to  memory  LOAD,  press  the  location  number  and
then [#]. The entire message in that location will be erased.

Example: Erase messages 3 and 7, switch to memory LOAD, press [3][#][7][#] or [7][#][3][#].

4.

Memory Retention

When  13  V  power  is  first  applied  the  memory  will  contain  random  characters.  These  random
characters should be erased (see previous section) before high speed loading is attempted.

The CK-2 has provision for memory keep-alive when external power is removed. To enable this
feature, carefully remove the bottom cover (4 screws) and install two AA cells (not supplied) in
the battery holder mounted on the cover. These cells are automatically switched on when exter-
nal power is removed, and will last for up to one year.

5.

Maximum Loading Speed

Loading  speeds  up  to  99  wpm  are  permissable  if  memory  locations  higher  than  the  location
being  located  are  empty  or  contain  short  messages.  If,  for  example,  memory  location  5  con-
tains about 300 characters and high speed message loading is attempted in locations 0 through
4 a pause between every two dots and/or dashes will occur. To prevent this either reduce load-
ing speed, erase the long message or load the new message into a higher memory location.

Summary of Contents for CK-2

Page 1: ...Instruction Manual AEA MODEL CK 2...

Page 2: ...l for each mode is then transferred to the keypad for full feature programming Once you have read the directions in full you will be able to send any one of up to ten prepro grammed messages at the to...

Page 3: ...eration 1 Memory Locations 8 2 Memory Loading Real Time Automatic 8 3 Memory Erase 8 4 Memory Retention 8 5 Maximum Loading Speed 8 6 Serial Number Load Set 9 7 Extra Word or Character Spaces 9 8 Memo...

Page 4: ...1 TOP PANEL DESCRIPTION REAR PANEL DESCRIPTION HOOK UP INSTRUCTIONS...

Page 5: ...should operate the dash con tact 3 Straight Key A straight key may be used for sending but cannot be used for memory operations Use a ster eo plug with the key across the tip dash terminal and the sle...

Page 6: ...ed and an intracharacter space is inserted automatically the Keyer will send a dot automatically This is called Dot Memory or automatic dot insertion 11 Press 3 and repeat step 10 Note that the Dot Me...

Page 7: ...test one more time followed by the letter K with the paddle Press to terminate the message 7 Switch to memory LOAD and press 2 on the keypad The message should play back a series of the word test wit...

Page 8: ...The message should now read TEST NR 165 DE K1XX K1XX K You have now edited the message by add ing on to the front of the message Automatic Message Repeat 1 Switch the memory switch to LOAD and press 1...

Page 9: ...d alternating dots and dash during the change To reduce speed press 7 and hold the 7 2 Sidetone Change The sidetone is set to 500 Hz when the keyer is turned on To increase the pitch press 1 and hold...

Page 10: ...mory allows inser tion of a dot during a string of dashes For example the letter Q could be sent as follows The Dash Memory operates in the same fashion allowing the insertion of a dash in a string of...

Page 11: ...acter spaces loading then stops until the next charac ter is started To record a message set the mode switch to LOAD press the message location digit key in the message and terminate the message with...

Page 12: ...load of a pause the next keyed character will restart pause loading 8 Memory Full Warning When the memory is within about 20 characters of being full The MEMORY FULL LED will light When the memory is...

Page 13: ...gnals the end of message and erase the previous message from that point to the end of that message location This may be used for partial message deletion as well as complete message erasure For a part...

Page 14: ...11 APPENDIX A Common Character Set...

Page 15: ...t for the reference word PARIS An old rule of thumb says that to calculate code speed in words per minute divide the total number of characters sent in one minute by five That can be quite misleading...

Page 16: ...ory On Off 3 3 N A On Dash Memory On Off 4 4 N A On Semiautomatic Bug N A Off Automatic N A On Tune On Off 5 Any button or key paddle N A Off Serial Num ber Repeat Set 0 0 N N N N N A 01 MEMORY LOAD L...

Page 17: ...14...

Page 18: ...oved the CW sidetone is disabled It is recommended that one end of the diode be clipped and the diode be pushed away from the lead Diode D2 supplies the keypad feedback tone and may be disabled in the...

Page 19: ...2N3906 R1 2 13 W 5 Carbon Comp R3 13 17 330 W 5 Carbon Comp R4 21 1 k pot w switch audio taper R5 240 W 5 Carbon Comp R6 9 10 47 k W 5 Carbon Comp R7 2k4 W 5 Carbon Comp R8 19 20 1 k W 5 Carbon Comp R...

Page 20: ...second to 2 minutes Dot memory On Off program selectable Dash memory On Off program selectable Dot space ratio 0 5 to 1 5 Dash space ratio 2 0 to 4 0 Semiautomatic bug mode program selectable Memory k...

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