Neither the software nor the documentation may
be used for real aviation and training purposes.
10<03
page
DA20-100 ‘Katana’ 4X Manual
PAINTKIT
10.2. PAINTING THE INTERIOR
Most parts of the panel are on one texture so you can easily add your
aircraft its very own character.
MF_DA20_INT_PNL_001.psd
Nearly all textures needed for the mainpanel. The file contains one layer
with german and one with english lettering. The export should be a normal
bitmap file. The alpha channel is not used.
MF_DA20_INT_PLQ_001.psd or MF_DA20_INT_PLQ_001.cpt
Aircraft ID and some more labels in german and english. There are 4
position frames at the top for the aircrafts ID label. Every frame stands for
another position on the panel and you can choose which one to use. Don't
forget to create an alpha mask for all lettering objects and export as psd file.
The alpha channel is used for transparency.
10.3. CONVERTING FILES
Once the graphical work has been completed, the bitmaps and psd-files
can easily be converted into dds-textures.
1.
Copy the imagetool.exe of the FSX SDK to both folders: DXT1
and DXT3.
2.
Copy bitmaps into the DXT1 folder and execute DXT1.bat. The
textures will automatically be created.
3.
Copy psd-files into the DXT3 folder and execute DXT3.bat. The
textures will automatically be created.
Summary of Contents for DA20-100
Page 1: ...MANUAL DA20 100 Katana ...
Page 2: ......