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RECORDING
ADVANCED RECORDING
There is no ‘advanced recording’ mode as such - this section just tells you more about the recording
functions.
Recording is designed to be as simple as possible and you may, if you wish, make a recording as
described above. However, it is also possible to name recordings although recordings are given a
default name so that you may avoid this process if you just want to get on with the job and the
recording can be renamed afterwards. There are other parameters associated with recording which
can set if you wish.
When you switch off the ALL SAFE key, you will see this screen:
The fields on this screen are:
RECORDING NAME
Here, you may name the recording you are about to make by typing a
suitable name of up to ten characters on a PS/2 keyboard connected to
the RE32. Press RETURN to complete the naming process.
NOTE: The Akai DD/DR-Series of disk recorders have an ‘auto-increment’ function for names
and so each new recording you make will have a new name based on the ‘seed’ name you
give it here. For example, if you name a recording GUITAR, all subsequent recordings you
make will be automatically named GUITAR 1, GUITAR 2, etc., until you specify a new ‘seed’
name in this field
The autoname function does not work when performing a punch-out followed by a punch-in. In
this case, both recordings will have the same name. This is not a problem because recordings
can have the same name in a project. Recordings can be renamed afterwards if you wish.
RECORD MODE
In this field, you may select how the recordings you are about to make
are stored in the project.
The default setting is PROJECT ONLY. With this selection, new
recordings will be placed only into the currently active project. This
selection is non-destructive - each time a new recording is made, existing
files on disk from previous recordings will be unaffected.
You may also select DESTRUCTIVE. This is a special type of record
mode that behaves more like traditional tape.
As mentioned, recording is non-destructive by default but, sometimes
when recording, it is possible to build up a lot of redundant audio on your
disk, especially if you are dropping in and out over the same point time
and time again (for example, when recording vocals). As a result, your
disk can soon become full of audio you cannot access or use. The
DESTRUCTIVE record mode goes some way to overcome this.
Summary of Contents for RE32
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