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Version 1.00
RECORDING
When DESTRUCTIVE recording mode is on, if you record over existing
cues, the audio associated with the original cue may be erased from
disk. However, you must either record over the original cue completely,
or start recording from within a cue to past its end - dropping in and/or
out half way through the cue will not cause the original cue’s audio to be
deleted from disk. For example:
DROP IN
DROP OUT
DROP IN
DROP OUT
DROP IN
DROP OUT
DROP IN
DROP OUT
DROP IN
DROP OUT
Will not erase original
Will not erase original
Will erase the region of the original recording
between the DROP IN and DROP OUT points.
Will erase original
Will erase original
New recording
New recording
New recording
New recording
New recording
If you are using AUTO-PUNCH to drop in and out of record automatically
and you have to keep repeating the auto-punch over and over again, the
DESTRUCTIVE mode will be useful as it will help prevent the build up of
unwanted recordings on your disk.
NOTE: There are certain considerations regarding destructive recording that you should be
aware of.
•
THERE IS NO UNDO FOR RECORDINGS WHEN DESTRUCTIVE MODE IS USED.
•
After you have just loaded a new project, as a safety factor, recording over cues in that
project will not delete their audio from disk and the original project cannot be damaged. If,
however, you record over cues recorded since the project was loaded, newly recorded
cues’ audio will be deleted from disk.
The destructive record mode will go some way to avoiding the build up
of unnecessary audio on your disk especially when performing multiple
punch-in/out but, given the above points, there may be times when you
will need to perform a manual cleanup or minimise.
Summary of Contents for RE32
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