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Version 1.00
AUTOLOCATOR
There are actually two ways to store locate memories. One allows you to store single memories
and leave the page, the other allows you to stay in the page and store multiple locate memories
without having to keep re-entering the STORE page.
To store a single memory, locate to the time you want to store using LOCATE, TIME and then
press STORE, type in a locate memory 0-99 from the keypad and press ENT or EXECUTE.
To store multiple locate memories, enter the STORE page and enter the first memory number 0-99
you want to store and then press STORE NEXT (F5/6). The memory will be stored and TO LOCATOR
MEMORY number will automatically be incremented to the next number so you can store the next
number simply by pressing STORE NEXT again. This allows you to store locate positions ‘on the
fly’ during playback. For example, with this page open and select a suitable memory location. Now
start playback and, while playing back, pressing STORE NEXT will store the memory locations
incrementally. You may also do this whilst jogging or using the NEXT/PREV CUE functions, etc..
Pressing EXIT or EXECUTE will close this screen and return you to the main screen.
When you store locate memories, they are shown on the scroll bar beneath the GRID as a white
triangle:
You may also mark locate points using the GRAB key. Simply pressing the GRAB key will mark a
grabbed locate point and it will be shown as a grey vertical line in the scroll bar beneath the GRID:
You may ‘grab’ the points at any time when the system is stopped or, in fact, when playing back.
These markers are particularly useful for marking locate points of interest you may wish to come
back to later (for example, sections in a piece of music, mistakes in a vocal track, etc.) and up to
100 grab points may be marked in one project. They can be converted to locate memories simply
by locating to them (holding down GOTO plus the numeric keypad’s -/< or +/> key) and then
storing a locate memory as described above.
When this page is open, pressing EXIT will return you to the main work page.
CLEARING LOCATE MEMORIES
Sometimes, it may be necessary to clear (delete) one or more (or all) locator memories. There is
no real benefit to this other than reducing clutter in the scroll bar by removing locate memories that
are no longer required.
CLEARING SINGLE LOCATE MEMORIES
To clear a single locate memory, press SHIFT+GOTO(STORE), select the locator memory you
wish to clear and press F3/F4 - CLEAR. If you make a mistake, simply press STORE again to re-
mark it.
CLEARING ALL LOCATE MEMORIES
To clear
all locate memories, press SHIFT+STORE and then SHIFT+F3. You will receive this
prompt:
Clear entire locator?
Press EXECUTE to clear or EXIT to abort.
Summary of Contents for RE32
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