XR Flight Operations Manual Version 3.0
Copyright 2006-2018 Douglas Beachy. All Rights Reserved.
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cargo: is only necessary if you want to
create new
payload modules in the bay or
delete existing
payload modules from the bay.
You may bring up the Payload Editor via Orbiter’s scenario editor (CTRL
-F4 ->
Scenario Editor -> Edit -> Payload Editor), the
Payload Editor
button on the payload
panel, or you can use the ALT-B hotkey to toggle the Payload Editor dialog on/off.
Note that your mouse cursor must be
off the dialog
in order for the ALT-B hotkey to
close
the window again: the reason is that the Orbiter core traps keystrokes sent to
child dialogs, and so ALT-B can only work if the main Orbiter window has the focus.
Alternatively, you can instead
click the “<< Done” button to close the Payload Editor
dialog.
Below is a screenshot of the Vanguard’s payload panel wit
h the Payload Editor dialog
displayed.
XR5’s
Payload Bay Camera and Instrument Panel View with the
Payload Editor Displayed.
When you bring up the editor, notice the
Selected Payload Object
drop-down list.
This list contains all of the XR-payload-
enabled cargo modules installed in Orbiter’s
Config\Vessel
directory. When you select a module type, its description, mass,