88D User Manual
68
Record Modes and Stop
When the system comes out of Play any controls that are Recording will return to
their armed state. No glide rates are used, so the control will snap back in one frame.
This will also happen to controls that are part way through a glide (i.e. they will snap
back from whatever value they have when the system comes out of Play).
Isolate
A control in Isolate will not play back or record moves.
If a control in Isolate is moved then the audio will be affected but no automation data
will be recorded. This can be useful for testing a move without recording a new
Mix/Pass.
Play
A control in Play will replay previously recorded moves.
If a control is moved then the audio will not be affected and no automation data will
be recorded. The control will snap back to the Play Pass position as soon as it is
released.
The Play Pass position (control value) will be displayed in the appropriate alpha
display while the control is touched (e.g. if a fader is touched, the Play Pass values
will be displayed in the fader strip alpha display until the fader is released, assuming
that Fader Level Indication On Touch is enabled).
Lock Record
A control in Lock Record will play back moves until it is touched, at which point it will
start to Record.
When a control is released it will stay at the current position until either it is moved
again, the system drops out of play, a different automation mode is selected or the
control is glided back to the Play Pass position.
Touch Record
A control in Touch Record will play back moves until it is touched, at which point it
will start to record. The control will snap back to the Play Pass position when it is
released.
The CUT key has two switching levels: the first level (lightly pressed) is used to
detect touch and the second level (fully pressed) toggles the state of the switch. The
ON/OFF keys also operate in this way.
Summary of Contents for 88D
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