3.3. The Color mode
We've touched briefly on certain aspects of the Color effects in other sections. Here's a quick
summary:
• Each instrument has its own Color effect, except the Cowbell (it doesn't have a
Color effect)
• The Color effect can be applied to individual steps within each instrument track,
with one exception (the Toms)
• An instrument can be toggled into Color mode full-time, so its Color effect is
always active
• Different MIDI note numbers are used for the colored and non-colored versions
of the same instrument
• There are
four different versions of each instrument [p.29]
, counting the "normal",
Accent, and Color options
• The Color track for each instrument can be edited using a similar method to Step
mode
• The pads and Step buttons can be "locked" into
by holding
Shift and pressing the Color button.
Before we dive into the details, let's take a quick look at what Color mode means for each
instrument.
3.4. Color chart
Here's a brief explanation of what the Color effect does for each instrument.
Pad
Instrument
Color
parameter
Description (when Color is active)
1
Kick
Drive
Overdrive (independent from master distortion)
2
Snare 1
Body
Changes pitch and decay of component sounds
3
Snare 2
Clap
Alters tone and attack characteristics to simulate a clap
4
Tom Hi / Low
Decay
Lengthens decay of both Tom instruments
5
Cymbal
/
Cowbell
Cymbal Tone
Alters harmonic content of Cymbal; has no effect on
Cowbell
6
Closed Hat
CH Decay
Lengthens decay of Closed Hat
7
Open Hat
Harmonics
Alters harmonic content of Closed Hat and Open Hat
8
FM Drum
Pitch Envelope
Causes a downward sweep of Carrier pitch
Arturia - User Manual DrumBrute Impact - The Instruments
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Summary of Contents for DRUMBRUTE IMPACT
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