AT-OMNI-521
44
Bezel width (px) =
x bezel width (in/mm)
Total width (px)
[ display area width (in/mm) + bezel width (in/mm) ]
Displays have a region where video is not displayed, called the bezel. This can cause display issues when creating
video walls. Bezel compensation takes this area into account when a single video source is mapped across multiple
displays. Bezel compensation can be adjusted at any time.
The illustration on the left shows a simple 2x2 video wall without bezel compensation. Note how the Atlona logo is
stretched, horizontally. On the right, bezel compensation is used to correct the “distorted” image.
1.
Locate the
Bezel Compensation
from the
Edge Compensation
drop-down list.
2. Adjust the
Top
,
Bottom
,
Left
, and
Right
values, as desired. All entered values are applied to the physical
displays in 1 pixel increments. Refer to the examples, below, to properly calculate the amount of bezel
compensation.
If one bezel needs compensating in each direction (e.g. on a 2x2 wall, where only bezel is in the way, in each
direction), use the following formula:
Bezel Compensation
Image without bezel compensation
Image with bezel compensation applied
Bezel
Basic Operation