Crop
Does not tile the bitmap. Outside the bitmap area, the object or objects are
rendered with the material colors.
The upper-left corner pixel of a bitmap defines the bitmap key color. This
color behaves as if it were transparent when you render in cropped mode:
all pixels that have the same color as the upper-left pixel are rendered with
the underlying color of the object material.
If you want to render a cropped pattern that is completely opaque, edit the
bitmap so that the upper-left corner pixel has a color used nowhere else in
the bitmap—or, if the odd corner-pixel color shows in rendering, surround
the bitmap with a border one pixel wide, using the unique color.
With cropping turned on, a pixel in a bitmap renders either as transparent
or in its original color. To get a soft matte, or “feathered,” effect at the edge
of a decal, you first need to create a soft edge in the decal bitmap itself
(against the key color), and then set the material main (diffuse) and ambient
colors to match the bitmap key color.
Default
The default tiling is the tiling set for the material as a whole—either Tile or
Crop.
Tile
When this option is selected (the default), the bitmap is tiled.
SETVAR
Lists or changes the values of system variables
Tools menu: Inquiry
➤
Set Variable
Command line:
setvar
(or
'setvar
for transparent use)
Enter Variable Name or [?—List Variables] <current>: Enter a variable name, enter
? , or press ENTER
Variable Name
Specifies the name of the system variable you want to set.
Enter new value for variable_name <current>: Enter a new value or press ENTER
You can also change the value of system variables at the Command prompt
by entering the name of the variable and its new value.
Adjust Object Bitmap Placement Dialog Box | 1063
Summary of Contents for AUTOCAD 2006
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