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Production-Ready Texture Baking
Create high-quality, accurate Normal, Displacement, 
Vector Displacement, and Ambient Occlusion maps:
•  Extract maps using a new Vector Displacement    
  method to represent displacements that do not    
  simply follow the normal.
•  Transfer data from highly-detailed sculpted surfaces  
  or laser scans into the form required by film and    
  game pipelines. Map data between multiple arbitrary  
  objects with differing topologies.
•  Detail can be baked into 8-, 16-, and 32-bit maps.
•  Generate smooth, high-quality maps using  

 

  extraction options that address issues related to   
  poly faceting by extracting between the limit  

 

  surfaces of the given meshes.
•  Bake normal maps that are compatible with  

 

  Autodesk

®

 Maya

®

 and Autodesk

®

 3ds Max

®

 software.

•  Create ambient occlusion maps for extremely    
  high-resolution models: bake the soft shadows    
  and details of a model out to an image which can  
  be re-used without expensive recalculations.
•  For customized pipelines, developers can write    
  their own baking function within Mudbox.

On-Target Working Environment
Work in a high-fidelity display environment that 
closely resembles the final rendered output to help 
you identify problems early and create presentations 
with maximum impact:
•  Interactively paint and view multiple material    
  channels (such as bump and reflection) in real time. 
•  Paint directly onto sculpted detail.
•  Immediately see how your model will look with    
  render-quality results directly in the viewport -    
  accurate 3D shadows, ambient occlusion, and a choice  
  of light types, including HDR image-based lighting.
•  Use true 3D cameras to view your model as it will  
  be seen by the audience, and optionally import    
  production cameras from Maya or 3ds Max.
•  Import skeletons from Maya or 3ds Max to validate  
  and test your design.
•  Customize the display to match a target platform  
  with CG shaders and viewport filters.
•  Preview and edit your normal maps directly on    
  your model in the 3D View.

Image courtesy of Mashru Mishu.

Intuitive User Interface
Become productive in hours, rather than weeks, 
with the easy-to-learn Mudbox user interface:
•  Enjoy a toolset designed for artists by artists,  

 

  inspired by real-world tools.
•  Feel at ease from day one with familiar workflows,  
  terminology, and hotkeys.
•  Accelerate your workflow through Hover Pick    
  functionality, hotkeys, and other tools.
•  Easily switch between sculpting and painting tools  
  to develop shape and texture in tandem.

Image courtesy of Mashru Mishu.

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