Electronic Dartboard 18
SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are
worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with the
objective of scoring 3 points in each segment to move on to the next. If a player scores more than
3 points in any one number, the excess points are given to the next player. The first player to
score 3 points in all segments (15 - 20 and bull) is the winner.
NINE-DART CENTURY
The object of this game is to attempt to score 100 points, or come as close as possible, after 3
rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively. Going over 100
points is considered a “bust” and causes you to lose unless all players go over. In that case, the
player closest to 100 wins (player that scored the lowest amount over 100.
Warfare
In this 2-player game, the dartboard is a battleground divided into two halves. The first player to
hit all of the opposing segments (armies) wins the game. Segments do not have to be hit in order.
Player 1 is the “TOP” army and shoots darts at the bottom sections of the board.
Player 1 needs to hit bottom segments (6, 10, 15, 2, 17, 3, 19, 7, 16, 8)
Player 2 is the “BOTTOM” army and shoots for the top section of the dartboard
Player 2 needs to hit top segments (11, 14, 9, 12, 5, 20, 1, 18, 4, 13)
Adjustable difficulty settings
are as follows:
BATTLEGROUND DOUBLES
:
•
Players shoot for double segments only to eliminate opponent’s armies
BATTLEGROUND TRIPLES
:
•
Players shoot for triple segments only to eliminate opponent’s armies
BATTLEGROUND with GENERALS
This variation of the game includes one more obstacle to accomplish. Players must capture the
“general” after all segments (armies) have been hit to win the game. One hit on the bullseye will
capture the general. Hits to the bullseye will not count if all segments are not first closed.