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7. Operation
[RETRY]
When the retry function is set to ON and a mission is failed, the player can play the same mission again from
the start by inserting coins equal to the required additional number of credits.
[EXTRA MISSION]
When the extra mission function is set to ON and a mission is successfully completed, the player can challenge
an extra mission by inserting coins equal to the required additional number of credits. This extra mission lets the
player aim for a higher score by shooting down enemy craft that appear successively within a time limit.
(1) Time limit
The time limit is displayed at the top of the screen during the extra mission. The goal is to shoot down
as many enemy craft as possible within this time limit to achieve a higher score. Some enemy craft
extend the time limit when shot down.
(2) Quick-kill and multi lock-on missiles
When the player shoots down an enemy craft within a certain time (quick kill), the multi lock-on gauge
at the bottom of the screen increases. When the multi lock-on gauge becomes full, multi lock-on
missiles can be fired, enabling to shoot down multiple enemy craft at once.
* Set the number of credits required for retry and extra mission game play at the COIN OPTIONS
screen (See “7-4-2 Game Cost Settings (COIN OPTIONS)” on page 33.)
* Set the retry and extra mission functions to ON or OFF at the GAME OPTIONS screen. (See “7-4-2
Game Contents Settings (GAME OPTIONS)” on page 34.)
[RESULTS]
(3) Results
When a mission is successfully completed or failed, the player’s score is totaled and a rank is
assigned.
(4) Ranking
Finally, the ranking list is displayed. When a player achieves a ranking within the top 20, they can
enter their name.
* When the power is turned off, the records for rank 6 and lower are deleted and return to the default
rankings.