1.
Create a new 2D project.
2.
Define the canvas dimensions based on what is needed for the project.
3.
Create displays and position them in the canvas.
4.
Add timelines and media as in 3D mode.
2D media manipulation
and
Keyframing
can be used if needed.
5.
Proceed with calibration, output control, and playback as in 3D mode.
8.1.2
2D concepts
Canvas
Figure 8.2. Canvas
The canvas is a 2D workspace in which your project is built. The canvas is a visual ref-
erence, giving you a way to build boundaries within which to work. No restrictions
force you to place displays and elements within the canvas, but it is strongly suggested
that you do so for convenience. The canvas is defined by its width and its height in
pixels. You may access these properties by using the gear icon in the Viewport's toolbar.
Note
The size in pixels of the canvas itself has no effect on performance whatso-
ever. A canvas can be defined to be as large as is necessary.
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Section 8: Features
Barco Media Server XHD-Series User Guide
Summary of Contents for XHD-404
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