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Explanation of the dice:
If a player’s figure lands on a motif associated with his hobby, he is allowed to take the piece he has landed
on, compare it if necessary with the motifs on his template card, and lay the puzzle piece in the square
recess in the middle of the game board. When the puzzle piece has been removed, it leaves a gap on the
board. This field now only has an outline, and for the rest of the game it is no longer counted when moving
the figures over the board.
If the motif does not match his hobby, the player passes on the dice, and it is the next player’s turn.
If a player has guessed wrong and has taken a piece which does not belong to his hobby, he simply replaces
the wooden tile and passes on the dice.
If a field which is thrown is already occupied by another figure, the player must stop on the field before that.
If this field has a motif belonging to his hobby, he is allowed to take that tile.
The wooden tile showing a Cup is really something special. Whenever a player lands
on this motif he is allowed to turn it over, and hope that a piece belonging to his
hobby is hidden under it. If it isn‘t, he simply puts it back. So all the other players
should pay attention, because perhaps it’s a piece of their own hobby scene which
is on the tile.
As soon as a Cup tile has been taken and only the outline is left on the board,
players miss out this field for the rest of the game.
End of the game
The winner is the first player to complete his hobby scene puzzle.
Game with 2–3 players
If only two children are playing, each can make either one or two hobby puzzles. If they are doing one
each, all the pieces for the other hobbies remain in place around the edge of the game board. The player
who completes his hobby puzzle first has won.
If each player is making two hobby puzzles, the winner is the first player to complete one puzzle. Strategy
is called for here, when the “Cup” symbol is thrown on the dice. You have to decide which motif tile to
choose.
With three players, each player has one hobby. The puzzle pieces for the hobby which is not being used
are placed on the board, but they are not removed during the game.
Tips for beginners
Younger children from 3 years upwards can begin by just assembling the individual scenes, first with a
template, and then without. This will train their fine motor skills, eye-to-hand coordination and powers of
visualisation. Later on, introduce the dice and the first board game can begin.
The player moves his figure forwards by the number of dots thrown on the dice and
proceeds as described below.
However, if the player throws the Cup symbol, he can take any piece he wishes which
corresponds to his hobby. If another player’s figure is on the chosen piece, the piece
can be taken and the figure then replaced on the field (where the motif now only
appears in outline). If a player throws the Cup before he has made his first move, he is
still allowed to choose any tile he wishes. Then his turn counts as being ended, and it
is the next player’s turn to throw.