51
EFFECT Parameters > FX1–FX3
REVERB
This effect adds reverberation to the sound.
Parameter
Value
Explanation
TYPE
This selects the reverb type. Various different
simulations of space are offered.
AMBIENCE
Simulates an ambience mic (off-
mic, placed at a distance from the
sound source) used in recording
and other applications. Rather than
emphasizing the reverberation, this
reverb is used to produce a sense of
openness and depth.
ROOM
Simulates the reverberation in
a small room. Provides warm
reverberations.
HALL1
Simulates the reverberation in a
concert hall. Provides clear and
spacious reverberations.
HALL2
Simulates the reverberation in
a concert hall. Provides mild
reverberations.
PLATE
Simulates plate reverberation (a
reverb unit that uses the vibration of
a metallic plate). Provides a metallic
sound with a distinct upper range.
SPRING
This simulates the sound of a guitar
amp’s built-in spring reverb.
MOD
This reverb adds the wavering sound
found in hall reverb to provide an
extremely pleasant reverb sound.
TIME
0.1 s–10.0 s
Adjusts the length (time) of
reverberation.
PRE-DELAY
0 ms–500 ms Adjusts the time until the reverb
sound appears.
EFFECT LEVEL
0–100
Adjusts the volume of the reverb
sound.
LOW CUT
FLAT, 20.0
Hz–16.0 kHz
This sets the frequency at which the
low cut filter begins to take effect.
When FLAT is selected, the low cut
filter will have no effect.
HIGH CUT
20.0 Hz–16.0
kHz, FLAT
This sets the frequency at which the
high cut filter begins to take effect.
When FLAT is selected, the high cut
filter will have no effect.
DENSITY
1–10
Adjusts the density of the reverb
sound.
DIRECT LEVEL
0–100
Adjusts the volume of the direct
sound.
CARRY OVER
OFF, ON
Specifies whether the effect sound
remains when you turn off the effect,
or does not remain.
SPRING SENS
*1
0–100
Adjusts the sensitivity of the spring
effect. When the value is set higher,
the effect is obtained even with a
weak picking.
VARIATION
PATCH, 01–10
REVERB settings can be saved/loaded
as ten variations.
A saved VARIATION can be loaded
into a different patch, which is
convenient when you’re creating
sounds.
*1 Valid when the TYPE is set to SPRING.
RING MOD
This creates a bell-like sound by ring-modulating the guitar sound
with the signal from the internal oscillator. The sound can be
unmusical and lack distinctive pitches.
Parameter
Value
Explanation
INTELLIGENT
OFF, ON
If this is ON, the oscillator
frequency changes according
to the pitch of the input sound,
producing a pitched sound. In this
case, the expected effect does
not occur if the pitch of the guitar
sound is not detected correctly. We
recommend that you use this with
single-note playing.
FREQUENCY
0–100
Adjusts the frequency of the
internal oscillator.
FREQ MOD
RATE
*1
0–100, BPM
Œ
–
`
Adjusts the rate at which the
internal oscillator is modulated.
FREQ MOD
DEPTH
0–100
Adjusts the depth to which the
internal oscillator is modulated.
EFFECT LEVEL
0–100
Adjusts the volume of the effect
sound.
DIRECT LEVEL
0–100
Adjusts the volume of the direct
sound.
BPM
40–250
Adjusts the BPM value for each
patch.
VARIATION
PATCH, 01–10
RING MOD settings can be saved/
loaded as ten variations.
A saved VARIATION can be loaded
into a different patch, which is
convenient when you’re creating
sounds.
*1 Refer to “About effects when a note value is selected as a setting”
ROTARY
This produces an effect like the sound of a rotary speaker.
Parameter
Value
Explanation
SPEED
SELECT
SLOW, FAST
This parameter changes the
simulated speaker’s rotating speed
(SLOW or FAST).
RATE SLOW
*1
0–100, BPM
Œ
–
`
This parameter adjusts the rotation
speed when SPEED SELECT is set to
“SLOW.”
RATE FAST
*1
0–100, BPM
Œ
–
`
This parameter adjusts the rotation
speed when SPEED SELECT is set to
“FAST.”
DEPTH
0–100
Adjusts the amount of depth in the
rotary effect.
RISE TIME
0–100
This parameter adjusts the time it
takes for the rotation SPEED SELECT
to change when switched from
“SLOW” to “FAST.”
FALL TIME
0–100
This parameter adjusts the time it
takes for the rotation SPEED SELECT
to change when switched from
“FAST” to “SLOW.”
EFFECT LEVEL
0–100
Adjusts the volume.
DIRECT LEVEL
0–100
Adjusts the volume of the direct
sound.