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FLINT
V1.1
3.7.4 Global Naming of Memories
Caution:
memory naming is a global function and will affect all memories in all shows.
Whatever name and
PixButton image you choose will be used on all shows.
To name a memory:
1.
Navigate to the expanded
Memory window shown on the
previous page.
2.
Click on
Edit memory.
The
Edit Memory window opens.
3.
Fill in the name you wish to
give the Memory, in the
Name
for memory x
field.
4.
If you leave the
Use name on
PixButton
box checked, the
name you entered will be put
on the PixButton and displayed
as such on the switcher panel.
As you type a name, the
PixButton icon will update
automatically to show a
preview.
5.
Press
OK
. The Memory will
now appear with it’s name in
Memory list for the show.
3.7.4