2-10
J-Type CCM
J-Type
Revision J2005-2
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To save a Cue, the CCM must be at one of its “root” displays, (see above for descrip-
tions of the root displays). You can always get back to the root display by pressing
the [Esc] key one or two times.
Enter the number required for the Cue, using the CCM keypad and press the [Sve]
key.
The console status will be saved to that Cue number (in RAM) and the Cue number
will appear in the Cue List Window on the PC.
If the Cue number already exists, the CCM display will prompt with “Overwrite
CUE?”. Similarly, the PC will prompt with:
“Cue n exists
Press ENTER to overwrite”
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■
Press [
↵
] to confirm or [Esc] to cancel. You may use the keys on the CCM key-
pad or the equivalent keys on the PC's keyboard.
If you press the [Sve] key with no number, the system will try to save the console sta-
tus to the Cue at the current pointer on the PC and will respond with the same
prompts as set out above. This does not apply if there are no Cues in the Cue List
Window, (this would be the case if you were starting to program a new Show). When
the Cue List Window is empty, [Sve] creates a Cue and gives it the number 1.0.
An invalid Cue number, (outside the range 0.01 to 9999.99), will result in the error
prompt “Bad cue number”, on the CCM display, and “Bad cue number from CCM”, on
the PC monitor. Press [
↵
] or [Esc] to continue.
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To recall a Cue, the CCM must be at one of its “root” displays, (see above for descrip-
tions of the root displays). You can always get back to the root display by pressing
the [Esc] key one or two times.
Enter the number required for the Cue, using the CCM keypad and press the [Rcl]
key.
If the Cue number exists, the console status will be updated to the data contained in
that Cue number (the last time it was saved).
If the Cue number does not exist, the CCM display will show the error prompt, “non-
existent cue” and the PC will show the error as “Cue n does not exist”. Press [
↵
] or
[Esc] to continue.
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To save a console state to an internal memory, the CCM must be at one of its “root”
displays, (see above for descriptions of the root displays). You can always get back to
the root display by pressing the [Esc] key several times.
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■
■
■
Press the [Mem] key.
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■
■
Enter the number for the internal memory.
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■
Press the [Sve] key.
The console state is saved to the internal memory.
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Summary of Contents for J-Type
Page 1: ...Audio Mixing Console 056 6 10 n 95 4 1 07 g8 2...
Page 4: ...iv Table of contents J Type Revision J2005 2...
Page 6: ...vi General Precautions Revision J2005 2 J Type...
Page 8: ...viii Introduction J Type Revision J2005 2...
Page 72: ...3 22 7496 Dual Input Channel J Type Revision J2005 2...
Page 86: ...3 36 7830 Dual input channel J Type Revision J2005 2...
Page 96: ...4 10 7925 Programmable Group Module J Type Revision J2005 2...
Page 102: ...4 16 7972 Programmable Aux Groups Module J Type Revision J2005 2...
Page 110: ...4 24 7548 Programmable Routing Slave Mod Mk II J Type Revision J2005 2...
Page 146: ...6 14 7106 Quad Panning module J Type Revision J2005 2...
Page 154: ...7 8 6910 Oscillator PFL Stereo Aux module J Type Revision J2005 2...
Page 188: ...8 16 7956 DC Master Motor fader J Type Revision J2005 2...
Page 200: ...INDEX 4 J Type Revision J2005 2 W Wiring the switches 1 6 X XLR connections APP I...