ToneIdents
Ident patterns are used to identify which
channel is which to help verify routing and
patching. Artemis consoles support three
ident formats which can be selected from
the ‘Idents’ control cell within the oscillator
control row.
‘L ONLY’ is similar to the EBU ident
specification. The tone on the left audio
channel is repeatedly interrupted whilst
the right channel remains constant.
‘L=1, R=2’ is similar to the GLITS
ident specification. Tone is repeatedly
interrupted on both left and right
channels. Each interruption on the left
channel is followed by two interruptions
on the right channel.
These are stereo idents and will only
be applied to tone being injected onto
stereo paths / outputs. If tone is selected
directly onto a surround output (rather
than on a fader routed to an output) the
stereo ident will only affect the stereo
Downmix / encoded output channels.
Only one of the two stereo idents can be
selected at any given time.
BLITS ident is for use on 5.1 surround
paths and will not affect tone on mono
or stereo paths. BLITS ident can be
selected / used at the same time as one
of the stereo idents.
Four different modes can be selected for
the BLITS format, selectable from the
control cell to the right.
‘NORM’ is the full BLITS cycle mode -
First, a short burst of tone is applied to
each of the 6 channels, one at a time,
in order. Four different frequencies of
tone are used at this stage to help ID
the channels - L/R outputs at 880Hz,
Centre at 1320Hz, LFE at 82.5Hz and
Ls/Rs at 660Hz. This is followed by
1kHz tone on the L & R legs only. The
right channel is continuous, whilst the left
channel is repeatedly interrupted. The
last stage of the cycle applies 2kHz tone
on all 6 channels simultaneously before
beginning the cycle again. Each cycle
lasts approximately 13 seconds.
The different frequencies used also help
to identify each part of the cycle, for
example if 1kHz can be heard anywhere
other than front L/R there must be a
problem with routing or patching.
ExternalTone
The EXT MONO, EXT ST, and EXT 5.1
buttons override the console oscillator,
allowing for externally generated tone to
be applied for users who have a ‘house’
tone / ident system.
Mono, Stereo and 5.1 tone paths are
separated to support their idents.
External tone can be applied and selected
individually to each ‘width’ of tone bus,
meaning a mixture of internal and external
tone could be used if required.
External tone sources can be fed into any
Hydra2 input. The inputs used need to be
patched accordingly -
From the main application,
>System
Settings>Fixed I/O>Select Destinations
in the upper right area of the screen and
choose TONE + TB. From the upper left,
press ‘Select Source’ and choose the
relevant Desk Inputs list for the I/O ports
the external tone is connected to.
Highlight the blue cell for the correct ‘Ext
Tone’ destination, highlight the blue cell
for the correct input port and click Patch
to apply. Repeat for any other sources
required.
The destinations side of this page also
provides the option to switch in/out
sample rate converters if digital sources
are patched or to select phantom power
and adjust input gain on analogue inputs,
though the analogue settings are normally
only changed from their defaults for the
Talkback destinations displayed in the
same list. For Tone destinations using
analogue inputs the default setting is 0dB
gain and no phantom power.
Patches made on this page are
automatically saved and remain the same
for all memories and shows
ToneClear
The upper half of the control cell on the
far right provides a TONE CLR function.
This will clear all tone selections made
on the control surface - i.e it will deselect
tone switched to channel inputs, bus
outputs etc. It does not affect external
tone patches and does not turn off the
oscillator.
This is a convenient way to ensure all
paths are passing normal signal and
no tone is injected over the path prior
to going on air. It is also a convenient
method to kill tone in a hurry when the
source is not so obvious.
Summary of Contents for Artemis
Page 7: ...calrec com Putting Sound in the Picture ARTEMIS INFORMATION ...
Page 11: ...calrec com Putting Sound in the Picture ARTEMIS INTRODUCTION ...
Page 17: ...calrec com Putting Sound in the Picture ARTEMIS CONTROL OVERVIEW ...
Page 29: ...calrec com Putting Sound in the Picture ARTEMIS CONTROL PANEL MODES ...
Page 36: ...36 ARTEMIS Digital Broadcast Production Console Control Panel Modes WILDABLE CONTROLS ...
Page 39: ...calrec com Putting Sound in the Picture ARTEMIS GETTING SIGNALS INTO ARTEMIS ...
Page 69: ...calrec com Putting Sound in the Picture ARTEMIS PROCESSING AUDIO ...
Page 93: ...calrec com Putting Sound in the Picture ARTEMIS ROUTING AUDIO ...
Page 109: ...calrec com Putting Sound in the Picture ARTEMIS PASSING SIGNALS OUT OF ARTEMIS ...
Page 117: ...calrec com Putting Sound in the Picture ARTEMIS MONITORING ...
Page 132: ...132 ARTEMIS Digital Broadcast Production Console Monitoring ...
Page 133: ...calrec com Putting Sound in the Picture ARTEMIS COMMUNICATIONS ...
Page 138: ...138 ARTEMIS Digital Broadcast Production Console ...
Page 139: ...calrec com Putting Sound in the Picture ARTEMIS METERING ...
Page 148: ...148 ARTEMIS Digital Broadcast Production Console ...
Page 149: ...calrec com Putting Sound in the Picture ARTEMIS SHOWS MEMORIES AND PRESETS ...
Page 163: ...calrec com Putting Sound in the Picture ARTEMIS CONSOLE FACILITIES ...
Page 168: ...168 ARTEMIS Digital Broadcast Production Console ...
Page 169: ...calrec com Putting Sound in the Picture ARTEMIS EXTERNAL INTERFACING ...
Page 180: ...180 ARTEMIS Digital Broadcast Production Console External Interfacing ...
Page 181: ...calrec com Putting Sound in the Picture ARTEMIS SYSTEM STATUS ...
Page 184: ...184 ARTEMIS Digital Broadcast Production Console ...
Page 185: ...calrec com Putting Sound in the Picture ARTEMIS GLOSSARY OF TERMINOLOGY ...
Page 191: ...calrec com Putting Sound in the Picture ARTEMIS FEATURES BY SOFTWARE VERSION ...