Programing Options Explained
1)
Save Configuration & Play
(Save any setting that were changed and start game mode)
2)
Game Counters
a.
Exit Counters
b.
Lifetime $
(it displays the amount of $ earned by the machine)
c.
Number of Plays
(The amount of games played)
d.
Number of Coins 1
(The amount of coins inserted in coin mech.)
e.
Number of Coins 2
(The amount of bills inserted in the bill validator)
f.
$ Per Play
(This needs to be dialed in for the software to properly calculate statistics, cost
of a game in $)
i.
From $0.25 To $15
g.
$ Per Prize
(This needs to be dialed in for the software to properly calculate statistics,
estimated prize cost in $)
i.
From $0.25 To $600
h.
Reset Counters
i.
Reset Configuration
3)
Test System
a.
Exit Test Menu
b.
LED display
(User can set what number to be displayed on the timer/credit display)
i.
From 0 to 99
c.
Gantry
(user can move the gantry)
i.
Done Exit
ii.
Move Back
iii.
Move Front
iv.
Move Right
v.
Move Left
vi.
Raise Claw
vii.
Drop Claw
d.
Claw
(User can test the claw solenoid by dialing in the voltage % from 48Volts, notes
multiplied by 10)
i.
From 1 to 10
e.
Stick
(Display the current state of the joystick)
i.
No text means joystick is in center position (No switches are depressed).
ii.
Back (Joystick is pulled towards the player)
iii.
Front (Joystick is pushed forward)
iv.
Right (Joystick is pushed to the right)
v.
Left (Joystick is pushed to the left)
vi.
Back Right (Joystick is pulled toward the player and pushed to the right)
vii.
Back Left (Joystick is pulled toward the player and pushed to the left)
viii.
Front Right (Joystick is pushed forward and to the right)
ix.
Front Left (Joystick is pushed forward and to the left)
f.
Sensor
(print price sensor output)
i.
Object Detected (An object is placed in front of the prize sensor in the prize
shoot, and the object is detected correctly)
ii.
No Detection (No objects are present in the prize shoot or sensor is
malfunctioning)