153
Chapter 11 Advanced Programming
This chapter includes:
Merging and filtering output to program lighting objects (see page 153)
Using Highlight or Lowlight (see page 159)
Merging and filtering output to program lighting objects
The overall lighting look may be comprised of:
Cues output on the crossfader or playbacks
Channels output by the faders in wide mode
Scenes and chases output on the playbacks
Editor output
When programming lighting objects you may want to merge the output from the various sources.
Dlite provides various tools for merging the output when selecting fixtures and storing a new
lighting object:
Use
ACTIVE
to select fixtures output from various sources. The
ACTIVE
options allow you to
filter the selection.
Use the store options to merge output from various playback sources. The various options
allow you to merge the console output.
Using Active to select fixtures
ACTIVE
is used to select:
Fixtures in lighting objects that are output from the various playback sources
Fixtures output from the grab fader
Channels output from the faders in wide mode
Fixtures in the editor.
All fixtures selected using
ACTIVE
are available in the editor and parameter levels can be set for
entire selection. Using the wheel, changes the parameter levels relative to their current levels.
Summary of Contents for Dlite
Page 1: ...Dlite Reference Guide...
Page 10: ......
Page 68: ...56 Compulite Chapter 3...
Page 78: ...66 Compulite Chapter 4...
Page 124: ...112 Compulite Chapter 6...
Page 132: ...120 Compulite Chapter 7...
Page 140: ...126 Compulite Chapter 8...
Page 160: ...146 Compulite Chapter 9...
Page 168: ...154 Compulite Chapter 10...
Page 178: ...162 Compulite Chapter 11...
Page 192: ...176...