11
DLITE
System Overview
Universal procedures
Selecting objects and fixtures, copying objects, adding text tags to objects, deleting objects, and
editing objects, follow the same basic procedures. This section provides general guidelines for basic
procedures. More detailed explanations appear in sections dealing with specific objects.
Show objects
Show objects are programmed by the operator and can be selected, edited, copied, and stored.
Dlite has three types of show objects:
PATCH
BY
FIXT
(ure)
Channels, moving
lights, or extras
XY PATCH
Set pan and tilt orientation.
Note:
Available when moving lights are
selected.
DIMMER
PROPERTIES
•
GM (
general master)
ON
• GM OFF
• CURVE
• PROP(ORTIONAL) PATCH
PATCH
BY
DIMMER
DMX addresses
for port 1.
NEXT PORT
View the next DMX port.
SCROLLER
Patch scrollers.
CLEAR
Clear patch for the selected fixtures.
1-TO-1
Patch fixtures to corresponding DMX
address. Example: Fixture 1 to DMX 1,
fixture 2 to DMX 2, etc.
Menu
Display grid
Submenus
What you can do here
Lighting objects:
Scenes - a lighting state.
Chases - dynamic lighting looks.
Chase steps - a lighting state in a chase.
QLists - containers for cues.
Cues - a lighting state in a QList.
Programming objects:
Libraries - user defined, tracked database of
frequently used parameter settings.
Groups - database of frequently used fixture
selections.
Playback objects
Snaps
Summary of Contents for Dlite
Page 1: ...Dlite Reference Guide...
Page 10: ......
Page 68: ...56 Compulite Chapter 3...
Page 78: ...66 Compulite Chapter 4...
Page 124: ...112 Compulite Chapter 6...
Page 132: ...120 Compulite Chapter 7...
Page 140: ...126 Compulite Chapter 8...
Page 160: ...146 Compulite Chapter 9...
Page 168: ...154 Compulite Chapter 10...
Page 178: ...162 Compulite Chapter 11...
Page 192: ...176...