If your team
successfully completes
the activity,
you win the points allotted to the activity. Take that
number of scoring tokens and add them to your
token collector. It is now the other team’s turn, and
your team sets up the challenge.
If your team
does not successfully complete
the activity, you earn no points. It is now the other
team’s turn, and your team sets up the challenge.
1
2
3
The opposing team
draws a card from
the card box. This
is the play card.
The opposing team looks at the card and takes
a minute to set up the challenge by ranking the
difficulty of completing each activity. The easiest
activity gets one point, and the hardest activity gets
five. The opposing team places an activity token in
front of each number.
Check out the back page for
the list of activities.
For example: If they think it would be most difficult
for the other team to get someone to guess the
answer by sculpting it, they’ll place the Sculptorades
token in the five-point spot.
The opposing team inserts the play card face down
into the board, spins the board, and presses the POP
button, starting the light timer. (You can stop the timer
by pressing the button a second time.)
5
The performer reads the play card
and chooses an activity.
Remember, you’ll score more points
if you choose an activity the other
team ranked more difficult.
6
The performer tries to get the rest of
the team to guess the answer on the
play card by doing the activity before
the light goes out and time’s up.
Are you ready? The light’s on, and
the timer is running! Quickly choose
a performer on your team to take on
the challenge. The performer is the
only one who can look at the answer.
4
WARNING: TO AVOID BATTERY LEAKAGE
Please follow these battery usage instructions. Failure to follow these instructions can
result in battery acid leakage that may cause burns, personal injury, and property damage.
Battery Safety:
•Do not put the batteries in backwards. Positive (+) and negative (-) ends must be inserted
in the correct directions following the polarity (+/-) diagram in the battery compartment.
•Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
•Do not mix old and new batteries.
•Rechargeable batteries must be removed before recharging.
•Batteries must be installed and removed by an adult only.
•Rechargeable batteries must be recharged by an adult only.
•Remove exhausted batteries and dispose of properly.
•Do not try to recharge nonrechargeable batteries.
•Only batteries of the same or equivalent type as recommended are to be used.
•The supply terminals are not to be short-circuited.
Warning:
Changes or modifi cations to this unit not expressly approved by the party
responsible for compliance could void the user’s authority to operate the equipment.
Batteries and Troubleshooting
Has your Pop 5 timer light gone out? You may need to change the
batteries. Turn over your Pop 5 game console, remove the battery
covers, and replace the batteries as shown.
If changing the batteries doesn’t work, go to cranium.com/help.
We value your input, and we’ll do our best to help!
The first team to
21 points
wins!
ON YOUR TURN
The challenge is on!
The Opposing Team Sets Up the Challenge
HOW TO SCORE
HOW TO WIN
Your Team Takes On the Challenge
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