background image

If your team 

successfully completes

 the activity, 

you win the points allotted to the activity. Take that 
number of scoring tokens and add them to your 
token collector. It is now the other team’s turn, and 
your team sets up the challenge.

If your team 

does not successfully complete

 

the activity, you earn no points. It is now the other 
team’s turn, and your team sets up the challenge.

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The opposing team 
draws a card from 
the card box. This 
is the play card.

The opposing team looks at the card and takes 
a minute to set up the challenge by ranking the 
difficulty of completing each activity. The easiest 
activity gets one point, and the hardest activity gets 
five. The opposing team places an activity token in 
front of each number. 

Check out the back page for 

the list of activities.

For example: If they think it would be most difficult 
for the other team to get someone to guess the 
answer by sculpting it, they’ll place the Sculptorades 
token in the five-point spot. 

The opposing team inserts the play card face down 
into the board, spins the board, and presses the POP 
button, starting the light timer. (You can stop the timer 
by pressing the button a second time.)

5

The performer reads the play card 
and chooses an activity.

Remember, you’ll score more points 
if you choose an activity the other 
team ranked more difficult.

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The performer tries to get the rest of 
the team to guess the answer on the 
play card by doing the activity before 
the light goes out and time’s up. 

Are you ready? The light’s on, and 
the timer is running! Quickly choose 
a performer on your team to take on 
the challenge. The performer is the 
only one who can look at the answer.

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WARNING: TO AVOID  BATTERY LEAKAGE 

Please follow these battery usage  instructions. Failure to follow these  instructions can 

result in battery  acid leakage that may cause burns,  personal injury, and property damage.

Battery Safety:

•Do not put the batteries in backwards. Positive (+) and negative (-) ends must be inserted   
   in the correct directions following the polarity (+/-) diagram in the battery compartment.
•Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
•Do not mix old and new batteries.
•Rechargeable batteries must be removed before recharging.
•Batteries must be installed and removed by an adult only.
•Rechargeable batteries must be recharged by an adult only.
•Remove exhausted batteries and dispose of properly.
•Do not try to recharge nonrechargeable batteries.
•Only batteries of the same or equivalent type as recommended are to be used.
•The supply terminals are not to be short-circuited.

Warning:

 Changes or modifi cations to this unit not expressly approved by the party 

responsible for compliance could void the user’s authority to operate the equipment.

Batteries and Troubleshooting

Has your Pop 5 timer light gone out? You may need to change the 
batteries. Turn over your Pop 5 game console, remove the battery 
covers, and replace the batteries as shown.  

If changing the batteries doesn’t work, go to cranium.com/help. 
We value your input, and we’ll do our best to help!

The first team to 

21 points

wins! 

ON YOUR TURN

The challenge is on!

 The Opposing Team Sets Up the Challenge

HOW TO SCORE

HOW TO WIN

Your Team Takes On the Challenge

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6/2/06   11:04:19 AM

6/2/06   11:04:19 AM

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