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5

Overview

This DGT2010 Game Timer has been designed to be used as game clock for 

various two-person board games, especially Chess, Go and Draughts.

The main features are:

 

•   13 di

ff

 erent algorithms covering all popular timing standards 

 

•   Manual programming of all these methods

 

•   21 preprogrammed options for quick and ease of use

 

•   Move counter for all options

 

•   Time and move counter correction option during a game

 

•   Optional sound alert to warn for running out of time

 

•   LCD contrast correction feature

 

•   Low battery indication

Registration methods

Introduction

Time  forms  a  part  of  every  sport,  especially  sports  such  as  chess,  go, 

draughts, shogi and scrabble®. The di

ff

 erence between the players is deter-

mined not only by the potential performance level of the individual player 

but also by the time the player needs in order to reach this level. The more 

a sport is seen as a measure of performance the more important it is to limit 

the time a player needs to make a move. This must be done in a way which is 

most appropriate for the game and the sport concerned. The DGT 2010 of-

fers 13 di

ff

 erent methods for registering the timing of a game between two 

players. Whilst several methods are well known, others may be less familiar. 

Several of these methods have been in use for a long time; others are the 

result of the possibilities o

ff

 ered by modern electronics. Every method has 

its own charm and has an in

fl

 uence on the manner in which a sport is expe-

rienced. The traditional “quickie” of 5 minutes per person is di

ff

 erent from 

3 minutes using “Delay” or “Bonus” in which every move attracts an extra 

3 seconds of thinking time, although the total thinking time for a game is 

hardly any di

ff

 erent. We recommend players to experiment with the vari-

ous methods which the DGT 2010 o

ff

 ers. It can add an extra dimension to 

a favorite sport. 

1.   Time Rapid and Blitz (Options 1, 2 and 3)

This is the simplest way to indicate time. Both players are receive one period 

of time in which they must make all moves. 

2.   Time + Guillotine (Options 4 and 5)

The 

fi

 rst  period  is  used  to  play  a  predetermined  number  of  moves.  The 

second  period,  the  Guillotine,  is  used  to  complete  the  game.  1  Period  + 

Guillotine is similar to “Rapid and Blitz” but with a slower start. Notice that 

the guillotine time is added for both players when one player used all 

fi

 rst 

period time (not after the completion of e.g. 40 moves).

3.   2 x Time + Guillotine (Options 6 and 7)

For an even quieter start it is possible to play a game with two periods be-

fore the Guillotine. Notice that the second and guillotine time are added 

when one player passes zero time.

Summary of Contents for DGT2010

Page 1: ...User manual Gebrauchsanweisung Manuel d utilisation Manual de usuario Gebruikshandleiding 2010 The off icial F IDE chess c lo ck...

Page 2: ...clock Push 3 seconds for time adjustment OK Activates the chosen option number Activates the desired flashing number Checks active option number when pressed during a game correct display contrast Sw...

Page 3: ...al set 15 Bonus Fischer blitz 3 min 2 sec move 16 Bonus Fischer rapid 25 min 10 sec move 17 Bonus Fischer slow 90 min 30 sec move 18 Bonus Fischer manual set 19 Bonus tournament 90 min f b 15 min all...

Page 4: ...nformation in this manual is correct and com plete However no liability is accepted for any errors or omissions DGT reserves the right to change the specifications of the hardware and software describ...

Page 5: ...2 Switching the timer on 8 3 Choosing an option number Option number choice 8 4 Activating the option number Activating the option number 8 5 Starting a game Starting a game 8 6 Temporarily stopping t...

Page 6: ...thers may be less familiar Several of these methods have been in use for a long time others are the result of the possibilities offered by modern electronics Every method has its own charm and has an...

Page 7: ...es zero time in the second Time period both players enter Bonus period and receive the third period time The bonus time is added at finishing each move 5c Bonus Fischer single period Options 15 18 Sin...

Page 8: ...principal thinking time allowed is 1 1 2 to 2 hours usually combined with a byo yomi of 20 to 30 seconds After the principal thinking time has been used the clock jumps to byo yomi time Each time a p...

Page 9: ...ent game to be completed In case of a malfunction first remove then reinsert the batteries 2 Switching the timer on Switch the timer on and off with the On Off button on the bottom of the timer The on...

Page 10: ...nge the blinking digit press the or button Press the OK button to step to the next digit After the player s time the move counter can be corrected increase or decrease by pressing the or button When t...

Page 11: ...bonus time for left hand player Move bonus time for right hand player 21 Bonus Tourna ment Fischer max 4 periods 2 2 3 3 4 1st period left hand and right hand time move bonus time for both players al...

Page 12: ...t a Bonus period is active Indicates that a Delay period is active byo yomiindicates that a Byo Yomi period is active This can be a Professional Byo Yomi or a Canadian Byo Yomi The interim flag indica...

Page 13: ...y contrast adjustment If necessary the contrast of the display can be adjusted in 16 steps The clock must be in pause mode showing Now press and hold the OK button The option number will be shown Keep...

Page 14: ...trailing period move numbers can not be set to non zero value 21 Care and cleaning Your DGT 2010 is a durable well made product If you treat it with reasona ble care it should give you years of troubl...

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