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Setting Arcade Trigger Animation State  

By  sending  MIDI  Notes  of  a  particular  velocity  it  is  also  possible  to  set  a  variety  of  animation 
states for each ring, these animations modify the color state of the ring illumination.  

The available animation states are,  

Brightness Level | Velocity 18 - 33  

This  animation  allows  the  user  to  set  the  brightness  of  the  current  color  to  one  of  16 
brightness levels between 0 and 100%. This is useful for creating VU meters. 

Gate | Velocity 34 - 41  

Allows the user to gate (flash) the current color at one of 8 different rates. If a MIDI clock 
signal is present the timing is derived from that, otherwise the timing is based on a half 
second interval which is the equivalent of 120 BPM. This is useful for creating warnings, 
for  example  in  Traktor  you  could  map  the  Track  End  Warning  output  to  flash  an  LED 
when the track is nearing its end.  

Pulse | Velocity 42 - 49  

Similar to the Gate animation this allows the user to pulse the current color at one of 8 
different  rates.  If  a  MIDI  clock  is  present  the  timing  is  derived  from  that  otherwise  the 
timing  is  based  on  a  half  second  interval  which  is  the  equivalent  of  120  BPM.  This 
animation is useful for creating subtle alerts, for example in Traktor you could map the 
Loop  On  output  to  control  the  pulse  rate  to  reflect  that  the  loop  is  active,  and  what 
length it is set to.  

Geometry | Velocity 50 - 53 

Like the Spark animation available in the 3D and Spectra, Geometry animations trigger a 
light display that affect the active button and ones near it in a specific pattern. Available 
patterns are: Square, Circle, Star and Triangle. 

To set the animation state of a given arcade trigger ring send a Note On message of the same 
Note but 3 octaves lower and on Channel 4.  

I.e. To set the animation state of the first arcade trigger to Gate 1/4 send a Ch4 E0 Note On of 

Velocity 39.  

It  is  important  to  note  that  the  MIDI  color  setting  and  MIDI  animation  setting  can  be  used  in 
conjunction.  

i.e. To set the first arcade trigger to Bright Red flashing at a rate of 1/2 first send the color 

information with a Ch3 C3 Note On of Velocity 13, then the animation setting with a Ch4 E0 

Note On of Velocity 39. 

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Summary of Contents for Midi Fighter 64

Page 1: ...User Guide DJTECHTOOLS COM Ver 1 04 24 July 2017 Firmware Midi Fighter 64...

Page 2: ...r Ableton please refer to the quick start guides these are both available here djtechtools com midifighterhelp Nomenclature The Musical Instrument Device Interface MIDI protocol at its most basic leve...

Page 3: ...software of choice This section assumes that the reader is already familiar with the basics of the MIDI protocol Introduction The Midi Fighter 64 consists of 64 high quality arcade triggers with MIDI...

Page 4: ...he Note you can create a mapping where the effect is on while the button is down and off when the button is released In Appendix 1 you will find a complete list of MIDI data for each button Setting Ar...

Page 5: ...ferent rates If a MIDI clock is present the timing is derived from that otherwise the timing is based on a half second interval which is the equivalent of 120 BPM This animation is useful for creating...

Page 6: ...uttons will send the MIDI data specific to Bank 1 Hold In this mode the bank buttons behave like any normal button sending a note on when held and a note off when released By holding the top left or r...

Page 7: ...igher is required to use with your Midi Fighter 64 Download For Mac Download For PC Once this has been installed you will find a shortcut on your desktop if using PC or you can find the utility in you...

Page 8: ...eset Using the Midi Fighter Utility it is possible to restore all device settings and color information back to the factory defaults If you are having trouble with your Midi Fighter 64 this can be a g...

Page 9: ...ttons to set the color of many buttons quickly To choose your color settings first pick a color from the palette tool To apply this color to the inactive state click in the outer rim of the desired bu...

Page 10: ...Note On messages will only provide toggle control Corner Button Bank Change There are 2 banks available in the 64 accessible by holding down the top right button for 2 seconds to enter Bank 2 and hol...

Page 11: ...prefer to have these per button make sure set this to None so you don t have overlapping animations Square Circle Star Triangle None Note Per button animations are available via MIDI Out sent on Notes...

Page 12: ...Button 12 3 B1 47 4 11 Arcade Button 13 3 C2 48 4 12 Arcade Button 14 3 C 2 49 4 13 Arcade Button 15 3 D2 50 4 14 Arcade Button 16 3 D 2 51 4 15 Arcade Button 17 3 E2 52 4 16 Arcade Button 18 3 F2 53...

Page 13: ...Arcade Button 45 3 G 4 80 4 44 Arcade Button 46 3 A4 81 4 45 Arcade Button 47 3 A 4 82 4 46 Arcade Button 48 3 B4 83 4 47 Arcade Button 49 3 C5 84 4 48 Arcade Button 50 3 C 5 85 4 49 Arcade Button 51...

Page 14: ...76 Arcade Button 14 2 C 2 49 4 77 Arcade Button 15 2 D2 50 4 78 Arcade Button 16 2 D 2 51 4 79 Arcade Button 17 2 E2 52 4 80 Arcade Button 18 2 F2 53 4 81 Arcade Button 19 2 F 2 54 4 82 Arcade Button...

Page 15: ...2 A4 81 4 109 Arcade Button 47 2 A 4 82 4 110 Arcade Button 48 2 B4 83 4 111 Arcade Button 49 2 C5 84 4 112 Arcade Button 50 2 C 5 85 4 113 Arcade Button 51 2 D5 86 4 114 Arcade Button 52 2 D 5 87 4 1...

Page 16: ...les every 4 beats 37 Gate Toggles every 2 beats 38 Gate Toggles every beat 39 Gate Toggles every 1 2 beat 40 Gate Toggles every 1 4 beat 41 Gate Toggles every 1 8 beat 42 Pulse Pulses every 32 beats 4...

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