RECORDING SEGMENTS
© E-mu Systems, Inc. 1985
Page 29
Enhanced by The Emulator Archive 2002 www.emulatorarchive.com
2D UNDERSTANDING AUTO CORRECT
Auto correct lets you create patterns with perfect timing by placing whatever drum
sound you play on your choice of the nearest eighth note, eighth note triplet,
sixteenth note, sixteenth note triplet, thirty-second note, or thirty-second note triplet.
(For more information on rhythmic notation, see Appendix B.)
To understand how this works, consider Fig. 2-1, which shows one measure of 4/4
music (there are four quarter notes, eight eighth notes, and sixteen sixteenth notes in
a measure of 4/4
.
Fig. 2-1
Suppose you want to record a bass drum on every quarter note, but your sense of
timing is a little shaky. The upper row of dots in Fig. 2-2 shows where you might have
played the four bass drum beats. The first one is a little behind the beat, the second a
little in front of the beat, the third right on the beat, and the fourth slightly behind the
beat. The lower row of dots in Fig. 2-2 shows how setting Auto Correct to eighth note
resolution puts each drum sound on the nearest eighth note, thereby correcting a
not-so-tight bass drum part for perfect timing.
Fig. 2-2
Now consider Fig. 2-3, which shows Auto Correct set to sixteenth note resolution. In
this case, the beats you played have been assigned to the nearest sixteenth note --
which is fine on beats 3 and 4
but not on 1 and 2.