CONTENTS
© E-mu Systems, Inc. 1985
Page 3
Enhanced by The Emulator Archive 2002 www.emulatorarchive.com
1N PLAYING BACK SEGMENTS ..................................................................... 21
1O SETTING TEMPO........................................................................................ 22
1P PROGRAMMING THE METRONOME ........................................................ 23
PART 2: RECORDING SEGMENTS .............................................................24
2B ERASING A SEGMENT .............................................................................. 26
2C
“DIMENSIONING” A SEGMENT .................................................................. 26
Part 1: Standard Dimensioning.................................................................... 27
Part 2: Real-Time Dimensioning.................................................................. 28
2D
UNDERSTANDING AUTO CORRECT......................................................... 29
2E
SETTING AUTO CORRECT ........................................................................ 31
2F
RECORDING A SEGMENT IN REAL TIME ................................................. 31
2G
RECORDING A SEGMENT IN STEP TIME ................................................. 33
2H
ERASING A SPECIFIC DRUM SOUND....................................................... 34
2I
ERASING A SPECIFIC NOTE OF A DRUM TRACK.................................... 34
2J COPYING AND APPENDING SEGMENTS ................................................. 35
2K
ADDING SWING.......................................................................................... 36
2L
SWAPPING DRUM SOUNDS...................................................................... 37
2M
COPYING SOUNDS .................................................................................... 37
2N
CLEARING THE MEMORY.......................................................................... 38
2M
CHECK REMAINING MEMORY .................................................................. 38
PART 3: CREATING A SONG ......................................................................39
3A
CREATING A SONG: OVERVIEW............................................................... 40
3B
SELECTING A SONG.................................................................................. 41
3C
CHAINING SEGMENTS TOGETHER.......................................................... 42
3D
ENDING A SONG ........................................................................................ 43
3E
EDITING SONGS (STEPPING, INSERTING, DELETING) .......................... 44
3F
USING REPEATS........................................................................................ 45