RECORDING SEGMENTS
© E-mu Systems, Inc. 1985
Page 37
Enhanced by The Emulator Archive 2002 www.emulatorarchive.com
2L SWAPPING DRUM SOUNDS
After recording the segment, you might come to the realization that a part would
sound better with, say, the Electric Snare than the regular Snare. No problem! Just
swap sounds...
1. Activate the SET-UP module and key in 23 (SPECIAL) then 18 (special
function “swap sound”). The display will ask which original sound you want to
swap. Press the appropriate play button.
2. The display now asks you for the sound you want swapped in place of the
original sound; again, press the appropriate Play button. If the display
confirms your choice, press YES. Otherwise, press NO to stop the swapping
process. Note that if the original sound has pitch or other changes, the
swapped sound will acquire the same characteristics.
Swapping is particularly useful when sampling. Suppose you record a part with one
snare drum sound, and then six months later you sample a new, mind-boggling snare
sound. Simply record the new sample into one of the User sounds, and swap the
existing snare sound for the User sound.
2M COPYING SOUNDS
You may copy any sound into any other sound, thus replacing the original sound with
the copy. Generally this function is used to replace existing sounds with sampled
sounds; it will be described further in Section 4A.
1. Activate the SET-UP module and key in 23 (SPECIAL) then 17 (special
function “copy sound”). The display will ask which sound you want to copy.
Press the appropriate Play button.
2. The display now asks you for the destination (where the sound will be copied
to); again, press the appropriate Play button. If the display confirms your
choice, press YES. Otherwise, press NO to stop the copying process.
Hint:
Copying sounds is also useful if you want one sound to go to several outputs.
This lets you do such things as create harmonies.