SAMPLING YOUR OWN SOUNDS
© E-mu Systems, Inc. 1985
Page 54
Enhanced by The Emulator Archive 2002 www.emulatorarchive.com
4A SAMPLING: AN OVERVIEW
The SP-12’s sampling capabilities are pretty staggering. Bank 4 has eight sounds
(User 1 through User 8) dedicated to sampled sounds. These samples can come
from acoustic drums, electronic drums, synthesizers, or even records, CDs, and
tapes.
Note that you are not limited to eight sampled sounds; while sounds can only be
sampled into bank 4, once recorded in the bank they may then be copied over to
other banks with the sound copy function. For example, copying bank 4, User 3 to
bank 1, Bass 1 replaces the Bass 1 sound with the sound sampled into User 3.
The original User sound can then be erased to make room for another sound. By
copying and erasing, it’s possible to obtain up to 32 sampled sounds:
Sample eight sounds into bank 14, User 1 through User 8.
Copy these over to bank 1.
Erase the User sounds and record eight new User sounds.
Copy the new User sounds over to bank 2.
Erase the User sounds and record eight new User sounds.
Copy the new User sounds over to bank 3.
Erase the User sounds and record eight new User sounds, which remain in User
1 through User 8.
There is a catch; with the Turbo SP-12 (five seconds of sampling time), the average
length of each sound can only be about 150 milliseconds long (5 seconds divided by
32 sounds). On the other hand, since the SP-12 sounds are so gorgeous it’s doubtful
you would want to replace all of them with sampled sounds anyway. If you’re that
serious about sampling, then give E-mu a call and ask them to tell you about the
Emulator II...
Obtaining high-quality samples, and making optimum use of the standard available
memory sampling space of 1.2 seconds, takes some practice. This Chapter of the
manual gives the basics of sampling, while the Appendix gives additional tips and
techniques to help you create top-quality samples.
Sampling always begins by activating the Sample module.