APPENDIX
© E-mu Systems, Inc. 1985
Page 97
Enhanced by The Emulator Archive 2002 www.emulatorarchive.com
APPENDIX H: SPECIAL FUNCTIONS (SET-UP #23)
NOTE:
In the following feature descriptions the abbreviation “RAM” (Random Access
Memory) means all sounds that are not permanently burned into the factory chips.
These can be User-sampled sounds, or any sound loaded in from cassette or disk.
The term “ROM” (Read Only Memory) refers to those sounds that are permanently
burned into the factory chips. These sounds are easily identified by their printed
names on the front panel, and are stored in banks 1, 2, and 3 of the SP-1 2
11.
CATALOG FUNCTIONS
Use slider #1 to display the options available in the
special function mode.
12.
CLEAR ALL MEMORY
This function is used to clear the SP-12 of all segment
and song information, as well as all RAM sounds. In addition, all ROM sounds
will be restored to their original location assignments as printed on the front
panel. If you wish to abort the erase procedure, simply answer “NO” to the
“REALLY? “ prompt in the LCD display.
CAUTION:
All information not saved to cassette or disk will be lost forever
when the CLEAR ALL MEMORY function is complete.
13.
MEMORY REMAINING
The LCD display will show you available sequencer
note memory for segments and songs (in percentage) and available sound
sampling memory (in seconds). Remember that there is a limit of 2.5 seconds
for any one sample although the display may show more than 2.5 seconds of
total sample time available.
14.
WRITE SMPTE
Please refer to section 6G (page 6-6) of the SP-12 owners
manual.
15.
CLEAR SOUND MEMORY
This function is used to clear the SP-12 of all RAM
sounds, including those copied to banks 1, 2, and 3. Factory (ROM) sounds are
restored to their original location assignments. Segment and song information is
unaffected. See CAUTION note, function #12.
16.
CLEAR
SEQUENCES
This function is used to clear the SP-12 of all segment
and song information. All sounds (RAM and ROM) will remain intact. See
CAUTION
note, function #12.