Console Software
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Console Software
Locking the Sample Rate
Locking the sample rate can be very important, since Windows will frequently try
to set the hardware to the highest rate it supports. Then, Windows sample rate
converts between that rate and the rate at which you are playing or recording. For
instance, you may be trying to play at 44.1 kHz, but Windows sets the hardware to
96 kHz and converts between the two. This is undesirable because you may be
trying to do a digital transfer at a specific rate. In addition, sample rate conversion
will reduce your audio quality and consume a great deal of CPU power. Locking
the sample rate forces Windows to only use the hardware at the locked rate. In
general, we recommend you set the sample rate first in your audio application.
Then, lock that same rate within the console. Locking the sample rate is not really
necessary for applications that do not use the legacy wave/MME interface (such as
SONAR, Cubase, etc.).
Synchronize Wave Devices
This option is here to support software that wants the inputs and outputs to be
totally independent. Unless you have a good reason to turn it off, you should leave
this switch on. Also, if you are running multiple applications on one audio
interface and you can’t get it to work, try un-checking this box.