EmulationPro
Manual
Load the cue into the Programmer by pressing LOAD and clicking on the PLAY button of the cuelist. All
information in the current cue is now loaded into the Programmer.
To remove a *xture from the Programmer, select the *xture and press CLEAR in the Programmer once.
To remove one or more attributes, select the *xtures, press DELETE and click on the attribute or the
attribute-page; this action will delete the attribute or the complete attribute page from the
programmer.
To store the Programmer back into the cue, press RECORD and click the PLAY button of the cuelist
where the cue you want to edit is active. In the pop-up window, choose REPLACE to replace the cue
with the information in the Programmer.
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Next to working in the Status menu, you can also edit cuelists via the Memories->Cuelist menu.
Although you can create a new cuelist in the CUE menu, the menu is more setup for modifying cuelists
once created in the Status menu.
To change an existing cuelist, open the Cuelist menu. Select a Cuelist and click EDIT to open the Cuelist
editor. Here you can edit the properties of the CUELIST and the individual cues.
The following properties can be set for the cuelist:
Chase
When CHASE is enabled, the cuelist will no longer follow the cues’ timings and conditions. The cuelist
will be played back as a chase. The cross-fade can be changed using the ATTAK slider in the playback
settnigs. The speed of the chase is linked to the main Chase tempo, which can be found at the bottom
left of the EmulationPro window. All cuelists set to CHASE will run synchronous to this tempo.
In the Cuelist Editor, you can also specify a tempo divider for the chase.
1/1: Chase will step further on every beat of the main chase tempo.
1/2: Chase will step further once in every 2 beats of the main chase tempo.
1/4: Chase will step further once in every 4 beats of the main chase tempo
Etc.
Loop / Bounce / Random
These check-boxes allow you to change the behaviour of the cuelist. Setting it to Loop will make the
cuelist repeat itself. Bounce will make it run forwards and backwards. Random will make it jump to
random cues.
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The following properties can be set per cue:
Label
The label is the name of the cue for your reference.
Condition
The condition speci*es when the cue will be triggered. There are 3 possible Conditions:
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