Bill / token values
bill 1 value:
value of a bill
bill 1 indic:
the indicated value of a bill
bill 2 value:
value of bill/ coin/ token
bill 2 indic:
the indicated value of a bill/ coin/ token
bill 3 value:
value of bill/ coin/ token
bill 3 indic:
the indicated value of a bill/ coin/ token
meter divider:
the value of a pulse to the mechanical
counters
F.ex: if ‘1’ is marked, then 1 pulse will be given to the
counters by each Euro. The amount you see will be the amount in Euro.
BILL/TOKEN VALUES
bill 1 value 5.0
bill 1 indic 5.0
bill 2 value 10.0
bill 2 indic 10.0
bill 3 value 0.1
bill 3 indic. 0.0
meter divider 1.0
The
indicative value
is only important for the mechanical counters and the cashboxes.
F.ex. When “bill value” is adjust to 5.0 (a 5 Euro note) and you adjust bill indic. to 1, than 5
Euro will be counted for the payout regulator and accounts, but in cashboxes and mechanical
counters only 1 will be counted. You now directly the number of bills without taking cares of
the value.
Bill 1 is always a bill (channel 7), for bill 2 and 3 you can choose between a bill, coin or token.
To make the difference between this, you have to adjust the value on 0 for coins or tokens,
then it will be automatic be counted the coin meter. If you set a value here, than it will be
counted to the bill meter.
Game settings
game time:
the maximum playtime. This time starts from
the moment that the first move is made.
GAME SETTINGS
game time 30s
4 directions ON
commande mode 0
carriage jump ON
play w nudges OFF
return diagonal ON
stop and drop 0
smart detector ON
credit limit 25
money-in limit 14.0
4 directions:
to make the distinguish between
pushbuttons (off) and joystick (on)
commande mode:
to change the command mode of the
gantry, depending on the position of the price hole
(standard = 0).
carriage jump:
the gantry can start at a programmed
point. From this point on you can play (only for joystick).
Programming the start point of the gantry:
•
Place the cursor on the line “carriage jump” and press
“T”.
•
Place the gantry manual or by means of the joystick on the desired place and press the
fire button.
•
The gantry will come back and the start position of the gantry is adjusted.
play with nudges:
with this function you can play forward several times but only once side
wards. (only for pushbuttons).
return diagonal:
If this function is turned on, the gantry returns diagonal instead of a
traditional return.
stop and drop:
here you adjust how far the claw goes down before it opens. At 0 the claw
opens directly when it arrives at the start position.
smart detector:
when this option is switched off, the detector will be taken into account.
When it’s switched on, there will only be detection when the crane is active.
credit limit:
coin and bill acceptor will be disabled when you reach this limit. If you go under
this limit, the coin and bill acceptor are again enabled.
money in limit:
coin and bill acceptor will be disabled when you reach this limit. You have to
play all credits before it will be enabled again.
11
Summary of Contents for Big One X-treme
Page 28: ...Building X treme Big One 23 Document versie V1 1...
Page 61: ...2...
Page 63: ...4...
Page 80: ...21...
Page 107: ...missing txt datasheet missing Pagina 1...
Page 113: ...refer to machine manual...
Page 127: ...Refer to digital version for part datasheets...