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Programming Option Fare Play 

1.

 

Save Configuration and Play 

2.

 

Game Counters 

a.

 

Exit Counters 

b.

 

Lifetime $ 

(it displays the amount of $ earned by the machine)

 

c.

 

#Play 

(The amount of games played) 

d.

 

#Coins1 

(The amount of coins inserted in coin mech.) 

e.

 

#Coins2 

(The amount of bills inserted in the bill validator) 

f.

 

$ Per Play 

(This needs to be dialed in for the software to properly calculate statistics, cost of 

a game in $) 

i.

 

From $0.25 To $15 

g.

 

$ Per Prize 

(This needs to be dialed in for the software to properly calculate statistics, 

estimated prize cost in $) 

i.

 

From $0.25 To $600 

h.

 

Reset Counters 

i.

 

Reset Config 

3.

 

Test System 

a.

 

Exit Test Menu 

b.

 

LED display 

(User can set what number to be displayed on the timer/credit 7 segments 

display)

 

i.

 

From 0 to 99 

c.

 

Gantry 

(user can move the gantry)

 

i.

 

Done Exit 

ii.

 

Move Back 

iii.

 

Move Front 

iv.

 

Move Right 

v.

 

Move Left 

vi.

 

Raise Claw 

vii.

 

Drop Claw 

d.

 

Claw 

(User can test the claw solenoid by dialing in the voltage % from 48Volts, notes 

multiplied by 10)

 

i.

 

From 1 to 10 

e.

 

Stick 

(Display the current state of the joystick)

 

i.

 

No text means joystick is in center position (No switches are depressed). 

ii.

 

Back (Joystick is pulled towards the player) 

iii.

 

Front (Joystick is pushed forward) 

iv.

 

Right (Joystick is pushed to the right) 

v.

 

Left (Joystick is pushed to the left) 

vi.

 

Back Right (Joystick is pulled toward the player and pushed to the right) 

vii.

 

Back Left (Joystick is pulled toward the player and pushed to the left) 

viii.

 

Front Right (Joystick is pushed forward and to the right) 

ix.

 

Front Left (Joystick is pushed forward and to the left) 

f.

 

Sensor 

(print price sensor output)

 

i.

 

Object Detected (An object is placed in front of the prize sensor in the prize 
shoot, and the object is detected correctly) 

ii.

 

No Detection (No objects are present in the prize shoot or sensor is 
malfunctioning) 

Summary of Contents for Coast to Coast FUN ZONE

Page 1: ...March 2020...

Page 2: ...Assembly Unpacking 3 Mounting the header 4 Claw Strength Set up 6 Game Sequence and Behavior 6 Programming 7 Fare Play 9 Programing Tree Fare Play 10 Programming Option Fare Play 12 Error Codes and T...

Page 3: ...Main Components...

Page 4: ...e sure that all packing material is cleared and the game is sturdy on the ground Inside the playfield is a box with the header of the game The claw is restrained by 5 zip ties Cut them carefully befor...

Page 5: ...Mounting the header Feed wires through the two holes and connect to existing harness Be sure to align lower brackets with the two designated holes Header Back View...

Page 6: ...Once those are aligned use the 4 screws and washers provided with the header to secure it in place Game Top View...

Page 7: ...Free Play button located in the center of panel above while cycling power on to the machine 2 The Credit Display will flash This indicates you are ready to change the settings 3 Using the joystick scr...

Page 8: ...tings are set to 50 play Dip Switch 1 0 Off 1 ON Dip Switch Setting Function 1 2 3 4 5 6 7 8 Not used 0 0 0 0 0 0 0 0 Dip Switch 2 0 Off 1 ON Dip Switch Setting Function 1 2 3 4 5 6 7 8 Claw moves to...

Page 9: ...s 1 1 1 Game Time 15 Sec 0 0 30 Sec 1 0 45 Sec 0 1 60 Sec 1 1 Dip Switch 4 0 Off 1 ON Dip Switch Setting Function 1 2 3 4 5 6 7 8 Coin Memory Clear 1 Save 0 Home Position is not the same as Exit 0 Hom...

Page 10: ...ons of your crane machine Press the Dial in to enter the Menu Mode Moving the Dial clockwise will move through the option Counterclockwise goes back to the previous option on your Display Screen Press...

Page 11: ...ay Game Counters Exit Lifetime of Play Coins 1 Coins 2 per Play per Prize Reset Counters Reset Config Test System Exit LED Display 0 99 Gantry Exit Back Forward Right Left Raise Claw Drop Claw Claw 1...

Page 12: ...me Setup Pulse Per Credit Game Length U Lim Disable L Lim Disable Claw Grab Strength Claw Up Strength Claw Home Strength Up Speed Left Right Speed Front Back Speed Center at Start Chute Drop Delay Sou...

Page 13: ...iii Move Front iv Move Right v Move Left vi Raise Claw vii Drop Claw d Claw User can test the claw solenoid by dialing in the voltage from 48Volts notes multiplied by 10 i From 1 to 10 e Stick Displa...

Page 14: ...ngth of 48Volts i From 10 to 100 i Up Speed of max motor speed i From 20 to 100 j Left Right Speed of max motor speed i From 20 to 100 k Front back Speed of max motor speed i From 20 to 100 l Center S...

Page 15: ...down limit switches inside claw gantry Check that motor is connected and turning on E2 Forward Back Motor Error Troubleshooting Check forward and back limit switches on the claw gantry Check that moto...

Page 16: ...tages Check for floating grounds Change ram IC chip E11 Sensor Test Mode Troubleshooting Make sure that you are not in test mode Dip switch 4 bank 7 Make sure Sensor is operational Check power and gro...

Page 17: ...l off if only using one crane This board links multiple cranes RGB light together If you use multiple cabinet and wish to have them all the same follow the settings below Crane Dip 1 Dip 2 Dip 3 Dip 4...

Page 18: ...r Board Part Number 7100BRD001 Location Inside lower cabinet I D Switch Settings Defaults see Programing for more options SW1 00000000 all off SW2 11000000 1 and 2 On SW3 00010010 4 and 7 On SW4 11000...

Page 19: ...Wiring Diagram J1...

Page 20: ......

Page 21: ...e 6 Balancer Black 7 NC 8 NC 9 Speaker Gray 10 Speaker Purple J5 Coin Selector Rotary motor control Counter Connector 1 Ground Black 2 Ground Black 3 Ground Black 4 Coin Selector 1 Signal Black 5 Coin...

Page 22: ...Seg Display 12 7 Seg Display 13 5V J10 Display Connector 2 1 5V Red 2 Ground Black 3 Double 8 Digit Display 7 Seg Pink 4 Double 8 Digit Display 7 Seg White 5 Double 8 Digit Display 7 Seg Gray 6 Doubl...

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