11. THE SEQUENCER
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11. THE SEQUENCER
The sequencer of the Analog Rytm stores beat information in patterns. A pattern controls the playback of
the drum tracks, the FX track and various pattern-specific aspects of these. Each of the 8 banks, ranging
from A to H, contains 16 patterns, which means 128 patterns are instantly available for each project. All
changes made to the patterns are stored automatically. Changes made to the active pattern can be revert-
ed, as long as it is active. Read more in the “PATTERN MENU” on page 38. A pattern contains:
•
General trig settings on the TRIG page (default note pitch, velocity et cetera).
•
Quantization settings.
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Note trigs for all tracks.
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Trigless locks for all tracks.
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Parameter locks.
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Sound locks.
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Trig mutes.
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Accent trigs.
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Slide trigs.
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Swing trigs & swing amount.
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A kit linked to the pattern.
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Length and time signature for the tracks.
11.1 BASIC PATTERN OPERATIONS
Analog Rytm can seamlessly switch between patterns. This, along with the ability to chain patterns, is a
handy feature when improvising live.
11.1.1 SELECTING A PATTERN
Press the
[BANK GROUP]
key to choose the bank group from which a pattern will be selected. If for ex-
ample bank group A-D is chosen, patterns in banks A, B, C and D can be selected. Next, press a
[BANK]
key followed by a
[TRIG]
key to select a pattern within the selected bank. To select pattern B05, choose
bank group A-D using the
[BANK GROUP]
key. Then press
[BANK B/F]
and
[TRIG]
key 5.
Patterns containing data are shown with half-bright red <TRIG> LEDs. The current active pattern is
shown with a full-bright red <TRIG> LED.
When you select a pattern containing no data, the kit of the previous pattern will be preliminarily select-
ed, and the kit number will start flashing on the LCD screen (to draw attention to the fact that the kit is
not yet decisively linked to the new pattern). Load another kit, if you wish, at this point. When you start
editing the pattern, or save the kit, the kit will be linked to the pattern, and the kit number will stop flash-
ing on the LCD screen.
When a pattern is playing and a new pattern is selected, the new pattern position will be shown flashing
in the lower left corner of the LCD screen (If default, SEQUENTIAL, pattern mode is active). Once the
last step of the pattern has played, the new pattern will start and the pattern position will cease to flash.
•
Pattern selection can be made using only one hand. After a [BANK] key has been
pressed, a window will appear for a short while, stating “CHOOSE PTN.” If a [TRIG] key
is pressed while this window is visible, a pattern will be selected.
•
Patterns can be changed while the sequencer is running.
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Patterns can be changed and queued by sending program change messages.
•
After a pattern is selected, and before releasing any key, [REC], [PLAY] and [STOP]
can be pressed to copy, clear or paste patterns without leaving the active pattern. It is
possible to clear and paste multiple patterns at the same time.
11.1.2 PATTERN CONTROL
Pressing
[PLAY]
will start the playback of a pattern. Pressing
[STOP]
will stop the playback of all tracks.
The sound will be cut off, but effects like Delay will continue to be audible until the delay repeats have
faded out. When the sequencer has stopped, quickly press
[STOP]
+
[STOP]
to stop playback of all
tracks and fade out the send effects.
When a pattern is playing and
[PLAY]
is pressed the playback will be paused. Press
[PLAY]
again to
resume the playback.
If a pattern contains more than 16 sequencer steps, the <PATTERN PAGE> LEDs will indicate this. When
a pattern is playing, the currently active pattern page is shown with a flashing, full-bright, <PATTERN
PAGE> LED.