11. THE SEQUENCER
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ic track (or on several tracks) in time with the sequencer, i.e. all steps reached on the pattern playing will
be erased, until the keys are released. Sound locks will not be erased.
Remove specific parameter locks in real time by pressing
[NO/RELOAD]
while pressing the
DATA EN-
TRY
knob corresponding to the parameter that will be removed.
Up to 72 different parameters can be locked in a pattern. A parameter counts as one (1)
locked parameter no matter how many trigs that lock it. If for example the cutoff parame-
ter of the filter is locked on every sequencer step, there are still 71 other parameters that
can be locked.
11.10.2 SOUND LOCKS
All drum Sounds in the Sound pool of the active project can be changed per sequencer step. Press and
hold a note trig and turn the
LEVEL
knob. The Sound pool list will appear. Scroll the list using the
LEVEL
knob, select the Sound you want to assign to the note trig and then release the
[TRIG]
key. The <TRIG>
LED will start to flash. Press and hold the
[TRIG]
key of the note trig to show the assigned Sound.
Remember, all Sounds may not be loaded to all tracks. If a Sound in the list is incompatible
with the active track it may not be sound locked. When browsing the Sound pool, Sounds
that are incompatible with the active track are shown with a flashing (!) symbol on the LCD
screen. As are empty Sound pool slots.
The first position in the Sound pool list, titled TRACK SOUND, is the default selection. It
will play the corresponding track Sound of the active kit.
11.10.3 CONDITIONAL LOCKS
On the TRIG page, there is a parameter called TRC (Trig Condition) with which a set of conditional rules
can be applied to any trig, using a parameter lock. Each setting is a logical condition, which will deter-
mine whether or not the sequencer note will be triggered.
The sequencer needs to be in Fill Mode to activate the parameter locks called FILL (see below). Fill
Mode is activated, for one pattern cycle, by pressing
[YES]
+
[PAGE]
. It will become active when the
pattern loops, and remain active until it loops again.
It is also possible to activate Fill Mode at any time, and for any duration, by pressing and holding the
[PAGE]
key when the pattern is playing (GRID RECORDING mode can not be active). The fill mode will
be active for as long as the key is being held down.
Fill Mode is useful for example when you want to create a temporary variation, such as a drum fill, in your
pattern.
The following conditional rules may be set using the TRC parameter,
DATA ENTRY
knob
D
(on the TRIG
page), when a parameter lock is applied to a trig:
FILL
is only true (will activate the note trig) when Fill Mode is active (see above).
FILL
is true when FILL is not.
PRE
is true if the most recently evaluated note condition on the same track was true.
PRE
is true when PRE is not.
NEI
is true if the most recently evaluated note condition on the neighbor track (the track below the
one being edited) was true. If no conditions exist on the track below, the condition is false and no
sound is played
NEI
is true when NEI is not.
1ST
is true the first pattern cycle (until the pattern has looped).
1ST
is true when 1ST is not.
X%
is a probability condition. There is an x% chance of it being true.
A:B
will be true on the A:th pattern iteration, then true again after B iterations, repeating indefinitely.