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I FEEL COMFORTABLE IN BLACK
AIRWAYS – factory ambient effects bank:
1. HALL REVERB
is a very clean space effect that may create an extremely large - up to
almost infinite - ambience. The CABIN FEVER knob defines the decay of the reverb, or
in other words, can be considered as the hall size. At full CW position the sound will
sustain up to infinite, while fully at CCW only the effect of a small room will be heard.
Don’t forget to adjust CABIN PRESSURE simultaneously to have a proper balance for
your sound. Holding TAP for longer than 1 second enables the secondary function for
CABIN FEVER knob. The amount of decay - primary parameter of the CABIN FEVER knob
- will be stored and the CABIN FEVER knob will adjust the amount of fixed HI-PASS filter
at the input of the reverb (only manual control, no voltage control). The hi-pass filter is
an essential tool within almost any reverb to cut off low frequencies and have more
‘air’ in the final output without the ‘boomy’ low frequencies. Be aware: after applying
too much hi-pass filter to the reverb, you will hear almost no reverb effect when you
play Bass drum sound send to effect. By default, after firmware/bank update, this hi-
pass filter cuts only a bit of low frequencies until you adjust it manually with the sec-
ondary CABIN FEVER function. Then that parameter is stored in the memory.
2. SHIMMER REVERB
is a variation of the hall reverb, with a pitch shifter in the reverb
feedback loop, which creates weird, choir-like, huge and unrealistic spaces. The prima-
ry CABIN FEVER function defines the decay of the reverb and the secondary function
defines the amount of pitch-shifter mixed into original reverb. This means: no
pitch-shifter at the fully CCW position of the CABIN FEVER knob, half-and-half in the
middle, and pitch-shifted mix only at fully CW position. By default (or after resetting
the module) this secondary parameter is set with an approximate ratio 40%/60% of
shimmer/reverb until you adjust it manually with the secondary CABIN FEVER func-
tion.
3. STEREO ROOM REVERB
uses four all-pass filters in series and eight parallel Schroed-
er-Moorer filtered-feedback comb-filters to recreate a sort of stereo (room) ambience.
The CABIN FEVER defines the DECAY of the reverb, or again, adjusts the room size. The
Secondary function (holding TAP for longer than 1 second) defines the stereo spread
of the reverb, from mono (fully CCW) up to a huge stereo spread. By default (or after
resetting the module) this spread is cranked up fully until you adjust it with second-
ary CABIN FEVER function. This change is audible when you use the stereo output of
your module connected, e.g. to your headphones or speakerphones.
4. PLATE REVERB
has a distinct sound that recreates picked up vibrations of a big metal
sheet driven by an electromechanical transducer. It is one of the first digital reverb
simulation approaches ever made. It suits various music genres, vocals and drums,
ranging from a subtle effect up to an infinitely sustained ambience. The primary CABIN
FEVER function defines the decay of the reverb. In real life this is the distance from the
pickups to the metal plate, and defines how long the tail of the reverb is present. Sec-
ondary parameter defines the amount of pre-delay to psychologically distant sounds
in ambience. By default (or after firmware/bank update) the pre-delay is set to maxi-
mum, until you adjust it manually with the secondary CABIN FEVER function.