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ESCORELCD
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G1
3 Count Up ( With option of 100, 200, 300, …... 900, 25/50 Bull )
The objective is to beat the other players by being the first to reach a preset score. The score
will be accumulated for each dart, the first player who reaches or goes over the set points will be
the winner. The set point options are 100, 200, 300 … 900.
G14 ROUND THE CLOCK ( With option of 105, 110, 115, 120, 205, 210, 215, 220,
305, 310, 315, 320 )
Hit in strict order of 1, 2,
3 …until 5, 10, 15 or 20s are reached with straight, double or triple
shots depending on the performance level. The first player to reach the final score is the winner.
Players start their next turn with the next correct number in the sequence. The computer will
display the number that the player has to hit.
105,110,115,120: The last number is 5,10,15,20 respectively regardless of single, double or
triple.
205,210,215,220: The last number is 5,10,15,20 respectively and only double is valid.
305,310,315,320: The last number is 5,10,15,20 respectively and only triple is valid.
G15 SHANGHAI ( With option of L01, L05, L10, L15 )
Eac
h player has to proceed around the board to score from 1 through 20 and then the bull‟s eye.
Throw a dart for each number and the player who gets the highest scores wins. Each player can
score on any correct segments (single X 1, Double X 2, Triple X 3) and selections are varied as
follows:
L01: the game starts from segment 1
L05: the game starts from segment 5
L10: the game starts from segment 10
L15: the game starts from segment 15
G16 HIGH SCORE (
With option of H03, H04, H05……H14, 25/50 Bull )
The r
ules are simple. Each player has to rack up the most points in 3, 4, 5…or 14 rounds (each
round 3 darts) to win. Doubles and triples count as 2X and 3X that segment‟s score
respectively.
H03, H04, H05 ….. H14 represent 3, 4, 5….. 14 rounds respectively
G17 SHOOT-OUT ( WITH OPTIONS OF -03, -04, -
05, …….. -19, -20, -21 )
The computer will randomly display a score for the player to hit. One correct hit scores a point.
The first player who hits 3, 4, 5, 6 …… 21 marks depending on the level of difficulty is the winner.
If a player does not hit the board within 10 seconds, it will automatically change to another score
for the player to hit and it counts as you hit the wrong number.
-03, -04, -
05 ….. -21 represent 3, 4, 5….. 21 marks respectively.