EFN Series Fisheye IP Camera
43
6.3
eZ Tracker
The eZ Tracker is a cutting-edge technology that realizes the synergy of EverFocus network fisheye and speed
dome cameras. This technology not only obtains advantages from both types of cameras but also creates
new value for wide-area surveillance without compromising the optimal image quality.
The eZ Tracker function allows users to control the speed dome camera through fisheye camera Web UI. This
function can be easily operated using a mouse. Click a desired location on the 360° surround view from the
fisheye camera and the speed dome camera will be exactly triggered to track the location. You can then
utilize the smooth PTZ function on the speed dome camera view to zoom in or focus on a region of interest.
Meanwhile, you can monitor all the movements from the 360° surround view.
Note: The supported speed dome cameras for the eZ Tracker function include all EverFocus EPN series.
Fisheye Window
Speed Dome Window
Icon
Name: Descriptions
Snapshot: Click the Snapshot button to take a fisheye snapshot. By default, the snapshot will
be saved at C:\EverFocus\. To change the location, see
Record to Local
in
7.1.3 Storage
.
Note: For Microsoft IE10 and above users, some settings have to be complete to enable this
function (see
B. Snapshot/Record error message
in
10. Troubleshooting
).
Recording: Click the Record button to start / stop recording the current fisheye video stream.
By default, this icon is only for one-minute video recording and the recordings will be saved
at C:\EverFocus\. To change the recording time, see
File Size
in
7.1.3 Storage
. To change the
location, see
Record to Local
in
7.1.3 Storage
. To record long-period recordings, please set up
a recording schedule (see
Schedule Settings
in
7.3.2 Event
). To change the source video
stream and recording format, se
e Recording and Snapshot Settings
in
7.1.3 Storage
.
Note: For Microsoft IE10 and above users, some settings have to be complete to enable this
function (see
B. Snapshot/Record error message
in
10. Troubleshooting
).