First time users follow instructions carefully until familiar with EVIL
®
Pimp Kit
™
1 Attach threaded barrel firmly to marker.
2 Install barrel blocking device (barrel condom, bag, sock or plug) firmly
into or onto barrel.
3 Attach empty loader into feed tube. There are two standard sizes of loader
‘necks’ in paintball, the stock feed tube was designed to take the larger of
the two. If the loader is too small, use the provided O-rings from the parts kit
in the feed tube. Do not load paintballs at this time.
4 Before attaching air source, read and understand the section in this manual
on “Compressed Gas/Air” (page 6). Use N
2
only. Follow safety rules for
handling compressed gas/air. If any leak occurs in the air system or marker
refer to troubleshooting guide or to a qualified air smith. Use only cylinders
for compressed gas or air that comply with all applicable laws and regulations,
including but not limited to those of the U.S. Department of Transportation,
OSHA, Compressed Gas Association, and/or American Society for Testing
and Materials.
5 Turn marker “on.” The light will light up on the left side of the frame.
See page 9.
6 Hold trigger. Marker should not fire right away if eye is functioning. It should
override the eye after 3/4 second and fire once.
7 Turn marker “off” and install barrel blocking device. Paintballs may then be
loaded.
EVERY PERSON WITHIN RANGE OF AN AREA WHERE ANY PAINTBALL
MARKER IS IN USE MUST WEAR PROTECTIVE GOGGLES AND HEADGEAR
SPECIFICALLY DESIGNED FOR PAINTBALL.
BEFORE DISASSEMBLY, STORAGE, OR TRANSPORT OF THE MARKER, REMOVE
AIR SOURCE FIRST. THEN REMOVE ALL PAINTBALLS FROM THE MARKER,
BARREL, AND LOADER. REMOVE ALL GAS OR AIR BY CYCLING MARKER AFTER
TANK IS REMOVED. THE REGULATOR WILL HOLD A SHOT EVEN AFTER THE
TANK IS REMOVED UNLESS THE MARKER IS FIRED. INSTALL BARREL BLOCKING
DEVICE AND SLIDE THE ON/OFF SWITCH TO THE “OFF” POSITION.
LED
LIGHT
THIS PAINTBALL MARKER HAS A MEMORY THAT HOLDS A SHOT UP TO 3/4
OF A SECOND AFTER THE TRIGGER IS PULLED. ALWAYS KEEP YOUR MARKER
POINTED IN A SAFE DIRECTION WHEN THE BARREL BLOCKING DEVICE IS
REMOVED
Led Boot Up Indicators
When the marker turns on, the led first turns Red if the eye is disabled or Green if
it is enabled. The led then quickly cycles red-orange-green if the Tournament Lock is
enabled. If the Tournament Lock isn’t enabled, the marker just goes straight to the
normal live mode strobe (Orange=not ready, Green=ready to fire). See Tuning pages
18-19 for further Board and led instructions.
A BLINKING OR SOLID LIGHT INDICATES THE MARKER IS LIVE. IF THE SWITCH
IS TURNED TO THE ON POSITION AND THE LED DOES NOT LIGHT UP OR
CONTINUALLY STROBES, THE BATTERY MAY NEED TO BE REPLACED.
ON
OFF
(SAFE)
NEVER DISASSEMBLE MARKER UNTIL REMOVING ALL GAS OR AIR FROM
THE MARKER. RULES FOR SAFE HANDLING OF COMPRESSED GAS OR AIR
MUST BE FOLLOWED AT ALL TIMES.
Operating the EVIL
®
Pimp Kit
™
Marker
Operating the EVIL
®
Pimp Kit
™
Marker
9
8
Summary of Contents for Pimp Kit
Page 1: ...Version 1 0...