need to move the piece on the
board for him. Follow the same
two-step procedure you did
while registering your own
move—gently pushing on the
TO and FROM squares and lis-
tening for the confirming tones.
You’re already playing a game!
Enjoy the contest.
1.6 Putting a game
“on hold”
Want to stop for a phone call,
or even a weekend trip? Any
time it’s your move and you wish
to stop playing for a while, just
press the OFF/SAVE key. King
Arthur will switch off and go
into a sleep mode. He will
remember the last position,
including the elapsed time, as
long as you do not interrupt the
power supply—for example, by
removing the batteries. To
resume play, just press the
ON/CLEAR key. A word of
warning—your memory of the
game in progress may get a bit
vague, but King Arthur will
remember the game perfectly! If
you’ve put the pieces safely
away in their compartment dur-
ing your break, or they may have
been disturbed, just use the dis-
play to help you correctly set the
pieces back up. If you do want to
clear the current game at any
time, just press NEW GAME.
Lift the piece or pawn you
want to move. (Moving the
pawn in front of either your king
or queen ahead two squares for-
ward is a great first move for
White.) Press the edge of the
piece’s base down gently on the
center of its FROM square.
You’ll hear a beep, and King
Arthur will display the FROM
square—for example “
E2
.”
Then press the edge of the piece
down gently on the square you
want to move it to—for exam-
ple, “
E4
.” King Arthur will beep
again, confirming that he has
registered your move. Place the
piece gently on its new square.
(Some players like to push the
squares with their forefinger
while holding the piece in the
rest of the fingers of the same
hand.)
1.5
Moving King Arthur’s
piece-you’ve got a game
going!
You’ll notice that King Arthur
almost immediately displays his
response to your move. King
Arthur decides on his own
move, of course, and lets you
know what it is by displaying it
at the top of the LCD board. For
example, if you play 1. E2-E4,
he may respond E7-E5. But you
ENGLISH
ENGLISH
If you make an illegal move, King Arthur will sound a lower
tone and display the TO and FROM squares necessary to move
the piece back to its previous square. When this happens, you
must follow the standard procedure of pushing on the FROM and
TO squares to get the piece back in its previous position. Then make
a legal move.
To register your move properly, press
the side of the piece’s base gently
down on the center of the FROM
square, and then on the center of the
TO square.
In between moves, King Arthur will display the time taken for
each move and the number of the move.
King Arthur’s display will always show
the correct position as King Arthur “sees” it.
It’s a good idea occasionally to compare
the position in his “head” to the one
on the board.
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