SEQUENCER MENU
Method instructions as fast as possible until an instruction with a
time entry is reached. The Sequencer will then wait for that time
to arrive before proceeding. See
'Hi n ts on the Sequencer'
below.
The pair of nu mbers following the word is a screen position
(x,y) relative to the top left corner of the screen. These range
from 000 to 255, so that the bottom right of the screen is
(255,255), the top right is (255,000), etc. These positions can be
changed by moving the cursor to the req ui red box and then typing
in a new number.
A continuous squiggly line, such as those in
Draw
mode, is
recorded as a
Do t
instruction (to esta blish the sta rt of the line)
and a series of short straight
Line
instru ctions. Each of these
lines will be drawn from the end of the previous one to the poi n t
specified in the
Line
instr uction.
Rays
a n d
Rubber band
are
recorded in the same way.
Note that the Paint Methods
Rectangle, Circle, Copy
and
Title
each require two Sequencer lines to define them (for example:
Corner/Rectangle, Centre/Circle). E l l i pse
requires three
(Ce n t re/ Axis/El l i pse).
H ints on the Seq uencer
Here are a few tricks which may help you to get more out of
the Sequ encer.
1)
It is possible to have a seq uence with several different Paint
Methods occurring in the
same
PRESET. To do this:
i) Set several PRESETS so that each of your required Paint
Methods is stored in a
different
PRESET.
ii)
Record
the sequence of Paint Methods that you want by
changing between the PRESETS of step (i). The Brush
Shapes, Paint Types, etc, will probably not be the ones you
want, but do not worry about this a t the moment.
iii) When you have record ed all the Methods, return to the
SEQUENCER EDIT menu. The sequence will consist of the
Paint Methods that you recorded with PRESET changes in
between.
i v) Use the
Delete
function to remove all the
Preset
lines except
the first one.
v) When you now
Play
the seq uence, the Preset nu mber will
remain constant and all the Paint Methods will be performed
with the pa inting selections (Brush, colour, etc) of that
PRESET.
2) A series of Paint Method l i nes in the Sequencer will be
performed as quickly as possible.
If
a pa use is req uired in the
painting, simply
Record
or Insert a ha rmless timed instruction
(such as STOP or DRAW LOCK) at tha t point in the sequence.
The Play function will pause a t t h a t poi n t until the correct time
ela pses.
3)
If you want a sequence to run as fast as possible, ignoring time,
then you can use the
Edi t
facility. Set the time entry of the first
timed instruction to zero. Scroll through the sequence, and when
the time exceed s a bout ten secon ds, set i t to zero again. When the
Sequencer now
P l a y s
the sequence i t will be con tinua l l y r u n n i n g
la te, and hence will run a s f a s t a s it c a n .
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VIDEO MENU
Summary of Contents for CVI
Page 1: ...r e User Manual Computer Video Instrument...
Page 4: ...Startea 2 Video Melius...
Page 102: ...33 Quad mirror Slow scan across L J _J...
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Page 104: ...56 Under over stencil 57 Under over catch up 58 Push to freeze...
Page 105: ...60 L J _JI L...
Page 106: ...80 Under over texture wipe L J _J...
Page 107: ...L J _Jd r...
Page 197: ...RS232C Port ControI 1 Rev 7 Software Update 1...
Page 268: ...Glossary 1 Index 5...
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