ENGLISH
11.3
G
AME
AND
I
NTERVAL
TIMES
The current game or interval time is displayed on the Console screen in minutes, seconds and tenths of a second; the
following appear below this in smaller characters:
•
the time loaded at the start,
•
the type of count, up [ ] or down [ ],
•
a ' ' or ' ' to indicate whether it is showing the game (
G
ame) or the interval (
P
ause).
To start, stop and restart the timer, use the special console (
Item 232
:
Time Console-02
, see section 1.3), or press the key
Game-clock
.
In the sport setup menu, the sound can be set to go before the end of the interval as well as at the end of the game.
To load or change the game time, press the keys
and then use the following multi-function keys.
These keys load the game time with one of the three programmed values (shown in parentheses)
in the sport setup menu.
Changes the current game time:
•
using the alphanumeric keys, enter the minutes [0-99] and then confirm by pressing
;
•
then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasing [ ] to decreasing [ ] and the other way around.
Loads the time (game or interval) that comes after the current period from the sequence of periods defined in the
setup menu (see section 4.5).
Loads the period of time (game or interval) that comes before the current period in the sequence of periods defined
in the setup menu.
To load or change the interval time, press the key
followed by
and then use the following multi-function keys.
These keys load the interval time with one of the three programmed values (shown in
parentheses) in the sport setup menu.
Changes the current interval time:
•
using the alphanumeric keys, enter the minutes [0-99] and then confirm by pressing
;
•
then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasing [ ] to decreasing [ ] and the other way around.
Only if the player statistics function has been activated, to increase or decrease the points of the individual player, press the
keys
: the following function appear.
Press the keys corresponding to the points to add at the player, then using the
alphanumeric keys, enter the player number [0-99] and then confirm by pressing
.
11.4
O
FFENCE
TIME
(S
HOT
CLOCK
)
When managing the offence (or possession) time, the external console (
Item 232
:
Time Console-02
, see 1.3) overrides the
commands given directly by the
C
ONSOLE
-320
.
•
The key
loads the timer with the value programmed in the setup menu; when the timer is stopped, the shot clock
display turns off.
•
The key
Shot Clock
starts and stops the timer; when the time expires, the sound effect is produced by the display
device.
Other actions are available by pressing the keys
: the following multi-function keys appear.
Manually activates the sound effect produced by the shot clock display device.
230-M05-EN Console-320 Handbook
Page 21/ 27
FAVERO ELECTRONIC DESIGN