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Flybrix Game Ideas
Here are a few simple thought-starters for new ways to play and learn with Flybrix. These are games that are just silly, fun things that we’ve used to structure play
with Flybrix — They’ve been tried with kids as young as 7 up to adults. You can play them with 2 people or more! Find more games at Flybrix.com.
“The Black Box Design Challenge”
The goal of this challenge is to see and show how people
can come up with wildly different airframe designs using the
same LEGO pieces. This challenge requires more LEGO than
come in the kit.
Everyone in the challenge gets the same number and shapes
of LEGO. If you’re getting fancy, weigh your bricks to come
in at around 50 grams or so. That way when you attach the
motors, PCB and battery, you’ll be able to fly your design.
Create the “black box” by blocking off what others can see
you and the other challengers are building. We’ve been
known to grab things that are handy like standing up books
or using a shoe box for black box privacy barriers.
Build your airframe in secret. When the challengers are
done, have a show and tell! Like a traditional art critique, talk
about the advantages, disadvantages of each person’s de-
sign. Ask questions from the challengers why they made the
decisions they did, and have the group comment on what
they like, don’t like or areas they could improve… Then of
course see if the designs fly!
“Pass the Potato”
Don’t ask where the name of this came from. We just made it up.
The goal of this challenge is to spur collaboration and cooperation.
Everyone in the challenge sits in a circle or around a table etc. Put a
big pile of LEGO in the center.
Set a timer for interval timing. Experiment with how much time
works for your group.
The first interval, everyone goes for the pile of LEGO and starts to
build an airframe. Buzz! Time’s up… Pass your work-in-progress air-
frame to the right. Then start the next interval. Everyone has a new
airframe to add-to. Time’s up… Pass the airframe to the right. You
get the picture. At the end, pass the airframes back to the person
who started with it. Let them see how other people riffed on their
design and where it ended up. Now, it’s tine to see if they fly. Add
the motors, flight control board and battery! Maybe they fliy, maybe
they don’t. It gets more silly and exciting when the time is tight!
You can rev on this game in a number of ways, Perhaps most of
the airframes don’t fly for various reasons. Go through the pass the
potato process again with the wonky designs with the directive of
changing the airframe to make it possible for them to fly. Rapid
problem solving can be really fun when you’re optimizing for flight.
This challenge gets to be particularly hilarious when you try to sab-
otage each other by making design decisions that would never fly
because - physics. Being handed a complete wreck of a design and
figuring out how to make it work is pretty fun. Loads of lulz with
this particular game.
Summary of Contents for Angle Armed Quad
Page 20: ... Back Next 2 Attach 4 1x1 knobs 3 Attach 2 1x6 bricks ...
Page 21: ... Back Next Design Check In Side View 4 Attach your battery ...
Page 22: ... Back Next 5 Attach 2 1x4 bricks and 4 1x1 knobs to the 1x4 bricks 6 Attach 2 1x6 bricks ...
Page 30: ... Back Next 4 Attach the velcro tile to the 2x4 brick 5 Attach 2 1x4 bricks ...