LaserPro Equipment for Arena Laser Tag
User Manual
23
Duration of shock – standby unattended time of player's blaster after it has been
hit (1-254 s).
Damage to
shoulders/dorsum/body/blaster – coefficient to be multiplied to
opponent's weapon damage if beam gets into different zone of the vest and
blaster (1-100). So, if weapon damage is set to, as on Fig. 23, when hitting back
15 health units are taken away from the player, when hitting to blaster – 5.
Auto respawn - time needed to restore all health units after the player has been
"killed" (0-254 s, 0 – off.)
Power of blaster IR beam is set out depending on a premise and obstacles, which
are reflected in shooting and
ricochet burst distance (1-100%).
Fig.23 Game kits' parameters setting
The
scenarios
essentially
differ in
the following:
In the scenarios "Death match" and "Vampire" the players may hit each other
regardless of the kit color.
In the scenarios "Team game", "Domination box capture" and "Base capture" so-
called "friendly shooting" is switched off - the player of one team do not hit each
other.
Scenario "Vampire" differs by the following: if player hits the opponent, he not
just takes the health units from the aftermost, but adds also it to himself.
Damage calculation if blaster beam
hits with damage of 5 units into the
zone of player's dorsum with initial
value 100 health units:
100 – (5 3) = 85