SHADERS PALETTE
Mari 2.0v1
105
The Foundry
Shaders Palette Fields
Ambient Occlusion
dropdown
The channel to use to calculate the ambient
occlusion.
In order for this to be calculated correctly,
you need to run the ambient occlusion
(Objects menu, select Ambient Occlusion) on
each object in your project. Otherwise,
everything is shaded equally.
Emissive Color
dropdown
The channel containing the RGB color of the
emissive (glow) qualities on the shaded sur-
face.
Vector
dropdown
The channel containing the vector field and
resulting vector data from paint on the
shaded surface.
This data is used by the
vector inspector.
Displacement
dropdown
The channel containing the displacement
map and dynamic tessellation to show a
more advanced preview of displacement.
This component is dis-
abled for Ptex channels.
button
Adds a new channel to be used for the
shader component.
Add Channel
Dialog Box
Diffuse
entry box,
shader
How much of the diffuse input appears on
the shaded surface.
From 0 to 2; defaults to 1.
Specular
entry box,
slider
How much of the specular light appears on
the shaded surface.
From 0 to 2; defaults to 1.
Specular Shininess
entry box,
slider
How much shininess the specularity appears
to have on the shaded surface.
From 0 to 100; defaults to
30.
Environment
entry box,
slider
How much of the environment appears on
the shaded surface.
From 0 to 2; defaults to 1.
Bump Weight
entry box,
slider
How much weight the bump map has. Lower
values are smaller bumps, higher values are
larger and more obvious displacements.
From 0 to 10; defaults to
0.100.
Ambient
entry box,
slider
How much ambient light appears on the
shaded surface.
From 0 to 2; defaults to
0.200.
Ambient Occlusion
entry box,
slider
How much ambient occlusion occurs on the
shaded surface.
From 0 to 2; defaults to 1.
Emissive
entry box,
slider
How much glow the emissive channel
appears to have.
From 0 to 2; defaults to 1.
Displacement
| Displace-
ment Bias
entry box,
slider
How much the white or black values are
pushed or pulled from the surface.
From 0 to 1; defaults to
0.500.
Displacement
| Displace-
ment Range
entry box
What the range of displacement is. This set-
ting is multiplied by the Displacement Scale
to give the displacement.
Control
Type
What it does
Dialog
Notes